How to prepare for a pitch event where you’ll be showing your game or games to lots of different publishers:
https://www.thedarkimp.com/blog/2023/07/20/mojo-pitch-an-inventors-guide-part-1-before-the-pitch/
Tips & Resources for Board Game Designers
How to prepare for a pitch event where you’ll be showing your game or games to lots of different publishers:
https://www.thedarkimp.com/blog/2023/07/20/mojo-pitch-an-inventors-guide-part-1-before-the-pitch/
How to “find the fun” in your board game design:
https://thecityofkings.com/news/game-design-finding-the-fun/
Playtester makes a mistake and misses a rule? Here’s why you might want to let it go:
https://subsurfacegames.ca/2023/07/20/when-playtesters-have-happy-accidents/
How to design a deck-building game (video):
4 quick tips for rapid prototyping:
https://thecityofkings.com/news/4-quick-tips-for-rapid-prototyping/
Should you ship your own crowdfunded project? Pros and cons of doing it yourself (video):
8 things pretty much every board game publisher is looking for in a game (video):
A process for approaching publishing problems once they’re discovered and systematically addressing them:
https://thecityofkings.com/news/what-to-do-when-things-go-wrong/
Book recommendations for board game designers (Adam in Wales, video):
https://www.youtube.com/watch?v=uOdai8dc9bk
see also: https://firsttakesomedice.blogspot.com/2023/07/three-books-i-found-useful.html
Scoring in party games: why it can be so hard to create a scoring system in what’s supposed to be a simple game:
https://www.thedarkimp.com/blog/2023/07/14/scoring-in-party-games/
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
How to calculate shipping costs for your crowdfunding project (video):
Graph theory and some surprising effects that game designers can make use of:
10 things every board game designer needs (video):
Questions to ask yourself early on in the design process to help you decide how—and whether—to move ahead with a project:
An overview of some of the most common legal issues that arise around making and marketing games: copyrights and trademarks, clauses to look for in contracts, NDAs, and more (video):
Tips for balancing tabletop game design with a full-time job (video):
Considering common table sizes when designing a game that will be played on them:
A framework for board game designers and other creatives to set goals and make progress on their projects:
The absolute basics of how to make a board game (video):