Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
Tips & Resources for Board Game Designers
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
How to calculate shipping costs for your crowdfunding project (video):
Graph theory and some surprising effects that game designers can make use of:
10 things every board game designer needs (video):
Questions to ask yourself early on in the design process to help you decide how—and whether—to move ahead with a project:
An overview of some of the most common legal issues that arise around making and marketing games: copyrights and trademarks, clauses to look for in contracts, NDAs, and more (video):
Tips for balancing tabletop game design with a full-time job (video):
Considering common table sizes when designing a game that will be played on them:
A framework for board game designers and other creatives to set goals and make progress on their projects:
The absolute basics of how to make a board game (video):
Why you need to stop worrying about protecting your board game idea:
https://www.thedarkimp.com/blog/2023/06/24/why-you-need-to-stop-worrying-about-protecting-your-idea/
Three easy ways to make your game’s fulfillment more eco-friendly:
https://stonemaiergames.com/3-easy-ways-to-make-game-fulfillment-more-eco-friendly/
Answers to questions about Kickstarter and how board game makers can best use it to fund their projects (video):
Old Maps Online has lots of historical maps plus tools to edit them:
Designing board games on a budget: How can you make games, test games, and sell them, when you have no money to invest? (video)
A counter-approach to minimizing “feel bad” moments through design:
Development: the ambiguities of what can happen to a game design between signing and publication:
Why you should design board games (video):
10 steps to create a tabletop game company:
https://stonemaiergames.com/10-steps-to-create-a-tabletop-game-company/
The designer of Radlands has a website with lots of articles about various aspects of board game design. We’ve pulled out some of the best on design theory:
https://daniel.games/the-depth-complexity-ratio.htm
https://daniel.games/relatability.htm
https://daniel.games/big-moves.htm
https://daniel.games/calculation-vs-intuition.htm
https://daniel.games/ramps.htm
https://daniel.games/interlinking.htm
https://daniel.games/player-interaction.htm
https://daniel.games/tension.htm
https://daniel.games/feelbad-situations.htm
https://daniel.games/awesome-things.htm
https://daniel.games/types-of-fun.htm
https://daniel.games/accumulation.htm
https://daniel.games/consequential-actions.htm
https://daniel.games/reducing-complexity.htm
https://daniel.games/randomness.htm
https://daniel.games/resources.htm
https://daniel.games/access.htm
https://daniel.games/spatial-systems.htm
https://daniel.games/making-sure-the-game-ends.htm