5 excuses board game designers make that hold them back—and why they’re no excuse not to move ahead with your design efforts (video):
Tips for using traditional games to create new ones:
https://www.thedarkimp.com/blog/2023/05/18/using-traditional-games-to-inspire-new-ones/
10 ways a board game company can regain customers’ trust after losing it:
https://stonemaiergames.com/10-ways-to-regain-trust-after-losing-it/
What kinds of characteristics do games that appeal to broad audiences have?
https://twitter.com/belltowergames/status/1657001974280192000
A short thread on how game sales to mass-market outlets works:
https://twitter.com/bananachangames/status/1655318322903412739
Data from people who don’t like board games about why they don’t like them:
https://twitter.com/Nick__Bentley/status/1654151254904381444
How identifying your game’s “dramatic question” helps keep it focused and connects the theme and mechanics:
https://shippboardgames.blogspot.com/2023/05/dramatic-questions.html
What to ask playtesters? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/131q5wy/any_advice_on_what_to_ask_play_testers/
Lots of low-ink score tracks in various sizes and configurations:
https://drive.google.com/drive/folders/13t3hHb3x9eeeF8fJXsxpLA8QwLapEF7y
