Auctions where players take turns until everyone else passes: games that use the mechanic and what it’s like for players (video):
Data from people who don’t like board games about why they don’t like them:
https://twitter.com/Nick__Bentley/status/1654151254904381444
How identifying your game’s “dramatic question” helps keep it focused and connects the theme and mechanics:
https://shippboardgames.blogspot.com/2023/05/dramatic-questions.html
What to ask playtesters? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/131q5wy/any_advice_on_what_to_ask_play_testers/
Lots of low-ink score tracks in various sizes and configurations:
https://drive.google.com/drive/folders/13t3hHb3x9eeeF8fJXsxpLA8QwLapEF7y
Historical board games: several designers on how they tackle the more unpleasant aspects of history and decide what to include or leave out:
https://sdhist.com/designer-roundtable-gaming-the-unpleasant/
Seven sources of public-domain artwork for game creators:
https://www.skeletoncodemachine.com/p/public-domain-art-resources
What makes some games “easy to pick up”? Thoughts on intuitive and familiar game mechanics:
https://boardgamegeek.com/blogpost/146509/familiar-vs-intuitive-design-what-makes-board-game
Thoughts on how board games can give players rewards of varying size at different points in the game—and why they should:
https://twitter.com/Nick__Bentley/status/1646595532775739394
