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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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    • Virtual Tabletops
    • Contests
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    • Game Design Checklist
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April 27, 2023 April 27, 2023/ Cardboard Edison

A short thread on games getting cancelled by publishers: why it happens and how designers can protect themselves:

https://twitter.com/rccgames/status/1650145265326727170

April 27, 2023/ Cardboard Edison/
licensing

Cardboard Edison

April 27, 2023 April 27, 2023/ Cardboard Edison

Historical board games: several designers on how they tackle the more unpleasant aspects of history and decide what to include or leave out:

https://sdhist.com/designer-roundtable-gaming-the-unpleasant/

April 27, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 24, 2023 April 24, 2023/ Cardboard Edison

Half a dozen board game designers discuss all the various steps of making a game (video):

https://www.youtube.com/watch?v=qG3oX9H8RAo

April 24, 2023/ Cardboard Edison/
process, prototyping, playtesting, licensing, publishing

Cardboard Edison

April 22, 2023 April 22, 2023/ Cardboard Edison

Trademarks in board games: how they work and what’s involved in applying for one:

https://strebecklaw.com/trademark-board-game/

April 22, 2023/ Cardboard Edison/
industry

Cardboard Edison

April 22, 2023 April 22, 2023/ Cardboard Edison

How experience with games can lead designers astray, and how the language we use can keep new players out:

https://twitter.com/xopherchan/status/1649216097286070273

April 22, 2023/ Cardboard Edison/
industry

Cardboard Edison

April 22, 2023 April 22, 2023/ Cardboard Edison

How networking can help you get your board game signed with a publisher:

https://twitter.com/rccgames/status/1649741023789080576

April 22, 2023/ Cardboard Edison/
licensing

Cardboard Edison

April 22, 2023 April 22, 2023/ Cardboard Edison

The important difference between inventive and innovative board games:

https://imaginarysword9074488.wordpress.com/2023/04/20/the-important-difference-between-inventive-and-innovative-board-games/

April 22, 2023/ Cardboard Edison/
industry

Cardboard Edison

April 22, 2023 April 22, 2023/ Cardboard Edison

Seven sources of public-domain artwork for game creators:

https://www.skeletoncodemachine.com/p/public-domain-art-resources

April 22, 2023/ Cardboard Edison/
prototyping

Cardboard Edison

April 16, 2023 April 16, 2023/ Cardboard Edison

A short thread on how creativity works and some simple steps you can take to help generate unique ideas for games:

https://twitter.com/rccgames/status/1647209366733438979

April 16, 2023/ Cardboard Edison/
process

Cardboard Edison

April 14, 2023 April 14, 2023/ Cardboard Edison

Thoughts on what players are really asking for when they say they want a balanced game:

https://twitter.com/rccgames/status/1646890949824647169

April 14, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 14, 2023 April 14, 2023/ Cardboard Edison

What makes some games “easy to pick up”? Thoughts on intuitive and familiar game mechanics:

https://boardgamegeek.com/blogpost/146509/familiar-vs-intuitive-design-what-makes-board-game

April 14, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 13, 2023 April 13, 2023/ Cardboard Edison

What is interaction? Thoughts on how to define player interaction and some cases that may or may not fit the definition:

https://boardgamegeek.com/blogpost/146380/what-interaction

April 13, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 13, 2023 April 13, 2023/ Cardboard Edison

Thoughts on how board games can give players rewards of varying size at different points in the game—and why they should:

https://twitter.com/Nick__Bentley/status/1646595532775739394

April 13, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 13, 2023 April 13, 2023/ Cardboard Edison

Horror in board games: why it’s so hard to do well, things that define the genre, and how they map to tabletop games:

https://purplelanterngames.com/2023/04/12/horror-in-tabletop-games-why-horror/

April 13, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 13, 2023 April 13, 2023/ Cardboard Edison

Stuck for an idea on a game design? Here are three tips for helping get your creative juices flowing:

https://www.thedarkimp.com/blog/2023/04/12/how-to-get-ideas/

April 13, 2023/ Cardboard Edison/
process

Cardboard Edison

April 11, 2023 April 11, 2023/ Cardboard Edison

We talk a lot about what good game design is, but what does good game design do?

https://boardgamegeek.com/blogpost/146281/i-have-affixation-good-game-design

April 11, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 11, 2023 April 11, 2023/ Cardboard Edison

A rundown of various action systems that give players interesting ways of deciding what to do on their turn (video):

https://www.youtube.com/watch?v=Uca3LzGMe1Q

April 11, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 10, 2023 April 10, 2023/ Cardboard Edison

Shiny object syndrome: how it can derail board game designers and a simple step to avoid it:

https://boardgamedesigncourse.com/shiny-object-syndrome/

April 10, 2023/ Cardboard Edison/
process

Cardboard Edison

April 10, 2023 April 10, 2023/ Cardboard Edison

Thoughts on victory points, how they assign values to things in games, and the sometimes unspoken assumptions that come with those systems of values:

https://shippboardgames.blogspot.com/2023/04/on-victory-points.html

April 10, 2023/ Cardboard Edison/
theory

Cardboard Edison

April 10, 2023 April 10, 2023/ Cardboard Edison

When players ask themselves how valuable a thing or action is in a game, here are some of the considerations that come into play:

https://rericreuss.com/2023/03/31/how-good-is-this-valuation-in-board-games/

April 10, 2023/ Cardboard Edison/
theory

Cardboard Edison

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