What makes a board game intuitive?
https://twitter.com/erik_a_sunden/status/1640283062410813440
Tips & Resources for Board Game Designers
What makes a board game intuitive?
https://twitter.com/erik_a_sunden/status/1640283062410813440
Punishing game mechanisms: the case for minus points, instant losses, and other mechanics that penalize players in some way (video):
Board games without copyright—answer to questions about copyright expiration, public domain, Creative Commons, clones of games, and more:
https://strebecklaw.com/board-games-without-copyright-do-they-exist/
Board game designers discuss what they look for in publishing contracts:
https://twitter.com/tonymakesgames/status/1638287776339599361
see also: https://cardboardedison.com/reports
A simple method for sorting through playtester feedback:
Once-around auctions: how the mechanism works, the experience it offers players, games that use it, and more (video):
7 critical mistakes to avoid making when you go to crowdfund your game:
Casual players: who they are and the kinds of games and play patterns that define them:
https://www.universityxp.com/blog/2023/3/14/who-are-casual-players
How board games make their way onto mass-market store shelves in the U.S.:
A thorough guide to making and manufacturing games in more sustainable ways:
A board game designer goes head-to-head with ChatGPT to come up with game ideas based on thematic and mechanical prompts (video):
https://www.youtube.com/watch?v=Eml8LEuRuLw
see also: How can ChatGPT help board game designers?
https://mailchi.mp/11ed83a81b4a/cardboard-edison-omnibus-how-can-chatgpt-help-board-game-designers
A conversation about setting your personal priorities for working on your board game designs (video):
Comments on how various board games display the game title on the box cover:
https://ferventworkshop.com/box/observations-about-the-presentation-of-game-titles-on-boxes/
U.S. copyright law and board games: the parts of a game that can be protected, the rights that game creators have, and what they have to do to exercise them:
Lessons learned from a small publisher exhibiting their games at the Spiel convention in Essen for the first time:
https://boardgamegeek.com/blogpost/139504/publisher-diary-hall-5-lessons-learned-or-how-part
A step-by-step process for getting started on designing a thematic board game:
https://shippboardgames.blogspot.com/2023/02/starting-thematic-design.html
see also: https://www.youtube.com/watch?v=W62k7lIgWW8 (video)
How to improve the chances of a publisher picking up your game? This one has some thoughts:
https://twitter.com/alleycatgames/status/1633421774422433793
Examples of some effective landing pages for indie board games:
https://www.pineislandgames.com/blog/how-to-make-your-board-game-landing-page-standout
End-of-round goals: pros and cons of intermediate scoring opportunities:
https://boardgamegeek.com/blogpost/143880/pros-and-cons-end-round-objectives
What makes trick-taking so enduring as a game mechanic? Eight trick-taking designers weigh in: