Casual players: who they are and the kinds of games and play patterns that define them:
https://www.universityxp.com/blog/2023/3/14/who-are-casual-players
Tips & Resources for Board Game Designers
Casual players: who they are and the kinds of games and play patterns that define them:
https://www.universityxp.com/blog/2023/3/14/who-are-casual-players
How board games make their way onto mass-market store shelves in the U.S.:
A thorough guide to making and manufacturing games in more sustainable ways:
A board game designer goes head-to-head with ChatGPT to come up with game ideas based on thematic and mechanical prompts (video):
https://www.youtube.com/watch?v=Eml8LEuRuLw
see also: How can ChatGPT help board game designers?
https://mailchi.mp/11ed83a81b4a/cardboard-edison-omnibus-how-can-chatgpt-help-board-game-designers
A conversation about setting your personal priorities for working on your board game designs (video):
Comments on how various board games display the game title on the box cover:
https://ferventworkshop.com/box/observations-about-the-presentation-of-game-titles-on-boxes/
U.S. copyright law and board games: the parts of a game that can be protected, the rights that game creators have, and what they have to do to exercise them:
Lessons learned from a small publisher exhibiting their games at the Spiel convention in Essen for the first time:
https://boardgamegeek.com/blogpost/139504/publisher-diary-hall-5-lessons-learned-or-how-part
A step-by-step process for getting started on designing a thematic board game:
https://shippboardgames.blogspot.com/2023/02/starting-thematic-design.html
see also: https://www.youtube.com/watch?v=W62k7lIgWW8 (video)
How to improve the chances of a publisher picking up your game? This one has some thoughts:
https://twitter.com/alleycatgames/status/1633421774422433793
Examples of some effective landing pages for indie board games:
https://www.pineislandgames.com/blog/how-to-make-your-board-game-landing-page-standout
End-of-round goals: pros and cons of intermediate scoring opportunities:
https://boardgamegeek.com/blogpost/143880/pros-and-cons-end-round-objectives
What makes trick-taking so enduring as a game mechanic? Eight trick-taking designers weigh in:
Multiple-lot auctions: how the mechanism works, games that use it, and more (video):
Three overlooked skills that are good for Kickstarter creators to have: patience, mindfulness, and detachment (video):
The financial side of board game design: a conversation about the sometimes-awkward topic of royalties (video):
Board game designers recommend good home printers for making prototypes:
Tips for marketing your soon-to-be self-published board game at a convention:
https://www.blondeunicornmarketing.com/post/marketing-tips-at-a-convention
Tips for working well with a co-designer:
What it’s like judging the Cardboard Edison Award, and tips for designers submitting their game to it (audio):
https://buildingthegamepodcast.com/episode-561-judging-games/