U.S. copyright law and board games: the parts of a game that can be protected, the rights that game creators have, and what they have to do to exercise them:
Lessons learned from a small publisher exhibiting their games at the Spiel convention in Essen for the first time:
https://boardgamegeek.com/blogpost/139504/publisher-diary-hall-5-lessons-learned-or-how-part
A step-by-step process for getting started on designing a thematic board game:
https://shippboardgames.blogspot.com/2023/02/starting-thematic-design.html
see also: https://www.youtube.com/watch?v=W62k7lIgWW8 (video)
How to improve the chances of a publisher picking up your game? This one has some thoughts:
https://twitter.com/alleycatgames/status/1633421774422433793
Examples of some effective landing pages for indie board games:
https://www.pineislandgames.com/blog/how-to-make-your-board-game-landing-page-standout
End-of-round goals: pros and cons of intermediate scoring opportunities:
https://boardgamegeek.com/blogpost/143880/pros-and-cons-end-round-objectives
Tips for marketing your soon-to-be self-published board game at a convention:
https://www.blondeunicornmarketing.com/post/marketing-tips-at-a-convention
What it’s like judging the Cardboard Edison Award, and tips for designers submitting their game to it (audio):
https://buildingthegamepodcast.com/episode-561-judging-games/
Yay Games’ Andrew Harman on gateway games, accessibility, working with intellectual properties, self-publishing, and more:
https://giantbrain.co.uk/2023/02/23/meeting-of-minds-yay-games/
Tips for preparing to show your game design at a public playtesting event:
https://www.fightinabox.com/single-post/prepping-for-protospiel
Prototype quality: Why deciding how nice to make your game look is a balancing act:
https://shippboardgames.blogspot.com/2023/02/on-prototype-quality.html
Prolific beats perfect: the benefits of designing and testing games quickly:
https://www.thedarkimp.com/blog/2023/02/21/prolific-beats-perfect/
