For publishers, creating games from licensed intellectual properties comes with different strategic considerations than making games with original IPs:
https://twitter.com/KevinWilson42/status/1612951844321468417
Tips & Resources for Board Game Designers
For publishers, creating games from licensed intellectual properties comes with different strategic considerations than making games with original IPs:
https://twitter.com/KevinWilson42/status/1612951844321468417
A scale for measuring how deeply players connect with the motivations of their avatar in the game:
https://shippboardgames.blogspot.com/2023/01/motivational-exchange-in-player.html
Some tips and advice for game designers at all levels, from coming up with ideas to finding publishers and more (audio):
https://buildingthegamepodcast.com/episode-553-marshmallow-money-the-btg-year-in-review/
Player types: exploring different theories of player styles and how you can design with them in mind (video):
A handful of quick tips for running an effective playtest session (video):
Dexterity auction games: what they are, characteristics of the genre… and why aren’t there more of them? (video)
A big list of terms related to playing cards and traditional card games:
https://shuffledink.com/terms-you-should-know-about-playing-cards-and-traditional-card-games/
Find a publisher or crowdfund the game yourself? An overview of the tradeoffs that come with either path (video):
Project management in tabletop games: the basics of project management and how designers can apply them to their game-making efforts (video):
Modularity: thoughts on how having many possible options for setup and gameplay affects the player experience (video):
Learn to speak board gamer: hand management, asymmetric games, and auctions (video):
How to choose the right board game manufacturer—where to find information on them and important criteria to consider:
https://www.fulfillrite.com/blog/how-to-choose-the-right-board-game-manufacturer/
Kingmaking in games: why it’s generally seen as a bad thing, why it happens in the first place, and how a game’s design can make it more or less likely (video):
How much should you budget for art in your board game?
https://danielsolisblog.blogspot.com/2022/12/estimates-for-art-costs-20222023.html
Sending out a board game through a fulfillment center? Here’s how to make things run as smoothly as possible:
https://boardgamedesigncourse.com/how-to-get-started-with-a-fulfillment-center/
Elegance is often held up as paramount in game design, but here are some thoughts on when it’s not the most important consideration:
https://shippboardgames.blogspot.com/2022/12/elegance-vs-obscurity.html
Tips on designing and talking to publishers, the joys and importance of going to a convention, plus much more (audio):
https://buildingthegamepodcast.com/episode-550-paxu-or-the-friends-we-met-along-the-way/
The ABCs of board game design (S-Z): quick explanations for common terms used by board game designers (video):
How to ship your first board game Kickstarter, either by fulfilling it on your own or by using a fulfillment company:
https://unicoolgames.com/how-to-ship-your-first-board-game-kickstarter/
A big wishlist of prototyping components and tools for board game designers:
https://www.amazon.com/hz/wishlist/ls/264RZSPLJGNXS?ref_=wl_share