How pricing works for board game sub-licensing agreements with international publishing partners:
Making players feel smart by using combos and chaining:
https://boardgamedesigncourse.com/making-your-players-feel-smart-by-using-combos-and-chaining/
Ways of keeping players engaged with a game’s thematic setting even after repeated plays:
https://shippboardgames.blogspot.com/2022/12/improving-thematic-engagement.html
Answers to questions about manufacturing plastic miniatures for board games:
https://www.fulfillrite.com/blog/how-board-game-plastic-manufacturing-works-10-expert-questions/
This broad overview of how to get your board game to market covers all the industry basics new designers need to know:
https://spielwarenmesse.de/en/mag/toy-lab/board-games-inventing
Board game design lessons from Marvel Snap:
https://www.getrevue.co/profile/gengelstein/issues/gametek-19-design-lessons-of-marvel-snap-1228832
Places new board game designers can network and build up a name for themselves, in person and online:
https://www.underdoggames.com/a/blog/board-game-design-networking-tips
Why it’s important for the pitch for your board game to be as enticing as possible, and how to start making it so:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
Notes on how thematic elements can build on one another to add texture and tension to gameplay:
https://shippboardgames.blogspot.com/2022/11/compounding-thematic-elements.html
