Tips on designing and talking to publishers, the joys and importance of going to a convention, plus much more (audio):
https://buildingthegamepodcast.com/episode-550-paxu-or-the-friends-we-met-along-the-way/
Tips & Resources for Board Game Designers
Tips on designing and talking to publishers, the joys and importance of going to a convention, plus much more (audio):
https://buildingthegamepodcast.com/episode-550-paxu-or-the-friends-we-met-along-the-way/
The ABCs of board game design (S-Z): quick explanations for common terms used by board game designers (video):
How to ship your first board game Kickstarter, either by fulfilling it on your own or by using a fulfillment company:
https://unicoolgames.com/how-to-ship-your-first-board-game-kickstarter/
A big wishlist of prototyping components and tools for board game designers:
https://www.amazon.com/hz/wishlist/ls/264RZSPLJGNXS?ref_=wl_share
How pricing works for board game sub-licensing agreements with international publishing partners:
The main ways that AI opponents work in tabletop games, and a how-to template for designing one of your own (video):
Making players feel smart by using combos and chaining:
https://boardgamedesigncourse.com/making-your-players-feel-smart-by-using-combos-and-chaining/
Ways of keeping players engaged with a game’s thematic setting even after repeated plays:
https://shippboardgames.blogspot.com/2022/12/improving-thematic-engagement.html
A huge roundup of tips for becoming a better board game designer (video):
Nicole Amato, games outreach lead for Kickstarter, discusses how creators can engage with the platform: building an audience, setting a project funding goal, considering shipping, canceling and relaunching, and more (video):
Answers to questions about manufacturing plastic miniatures for board games:
https://www.fulfillrite.com/blog/how-board-game-plastic-manufacturing-works-10-expert-questions/
Different player counts and the kinds of experiences that each tends to offer (video):
10 things you can do to keep up the momentum of your crowdfunding campaign, even if you’re going through a mid-campaign slump:
The ABCs of board game design (M-R): quick explanations for common terms used by board game designers (video):
Satire, parody, and commentary in board games: what’s required for a game to be successful at any of them:
This broad overview of how to get your board game to market covers all the industry basics new designers need to know:
https://spielwarenmesse.de/en/mag/toy-lab/board-games-inventing
Jamey Stegmaier of Stonemaier Games answers lots of questions about board game publishing: production, distribution, building a crowd, digital games, and more (video):
Here are some design considerations for anyone making large-group games—ones for more than 5 or even thousands of players (video):
Board game design lessons from Marvel Snap:
https://www.getrevue.co/profile/gengelstein/issues/gametek-19-design-lessons-of-marvel-snap-1228832
Places new board game designers can network and build up a name for themselves, in person and online:
https://www.underdoggames.com/a/blog/board-game-design-networking-tips