Why it’s important for the pitch for your board game to be as enticing as possible, and how to start making it so:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
Tips & Resources for Board Game Designers
Why it’s important for the pitch for your board game to be as enticing as possible, and how to start making it so:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
Notes on how thematic elements can build on one another to add texture and tension to gameplay:
https://shippboardgames.blogspot.com/2022/11/compounding-thematic-elements.html
Thoughts on the different kinds of engagement that games can offer to players: choices and strategy, skill and execution, and self-expression (video):
When your crowdfunding campaign doesn't fund or you have to cancel, it can be devastating. Here are things to keep in mind and what to do next (video):
Component Studio 2: an overview of how to use it to create cards for your board game prototype (video):
Some of the major ways board games can have less downtime for players:
https://boardgamedesigncourse.com/how-to-reduce-downtime-in-your-game/
Thematic abstraction: how to make a thematic experience by selecting which aspects of a setting to portray in your game:
https://shippboardgames.blogspot.com/2022/11/selective-thematic-abstraction.html
Designing wargames in a time of war—a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/designing-war-games-times-war
False promises you’ll receive during your crowdfunding campaign—and why you should probably just ignore them:
https://boardgamedesigncourse.com/false-promises-youll-receive-during-your-crowdfunding-campaign/
How to spice up a bland resource-management system:
https://subsurfacegames.ca/2022/11/14/spicing-up-your-resource-management/
Auction games: what they are, how they work, different variations, and some well-known examples of the genre (video, starting at 21:30):
For all of the tasks that come with running a board game publishing company, which ones should you outsource and which should you handle yourself?
https://stonemaiergames.com/do-it-yourself-or-outsource-the-master-list/
The ABCs of board game design (G-L): quick explanations for common terms used by board game designers (video):
What game design advice do you wish you knew 10 years ago? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1592537406674460675
Tips for indie board game publishers showing off their games to customers at conventions:
Setting a price for your game: the key variables to consider and how they add up:
https://stonemaiergames.com/a-price-formula-your-product-for-direct-and-retail/
Tips for board game designers entering their games into BoardGameGeek contests (video):
Playtesting conventions: what new board game designers need to know about attending (video):
Some general expectations, conventions, and unspoken assumptions about how board games are designed:
Area control: what the mechanism is, games that have used it, and the experience it offers for players (video):