Designing wargames in a time of war—a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/designing-war-games-times-war
Tips & Resources for Board Game Designers
Designing wargames in a time of war—a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/designing-war-games-times-war
False promises you’ll receive during your crowdfunding campaign—and why you should probably just ignore them:
https://boardgamedesigncourse.com/false-promises-youll-receive-during-your-crowdfunding-campaign/
How to spice up a bland resource-management system:
https://subsurfacegames.ca/2022/11/14/spicing-up-your-resource-management/
Auction games: what they are, how they work, different variations, and some well-known examples of the genre (video, starting at 21:30):
For all of the tasks that come with running a board game publishing company, which ones should you outsource and which should you handle yourself?
https://stonemaiergames.com/do-it-yourself-or-outsource-the-master-list/
The ABCs of board game design (G-L): quick explanations for common terms used by board game designers (video):
What game design advice do you wish you knew 10 years ago? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1592537406674460675
Tips for indie board game publishers showing off their games to customers at conventions:
Setting a price for your game: the key variables to consider and how they add up:
https://stonemaiergames.com/a-price-formula-your-product-for-direct-and-retail/
Tips for board game designers entering their games into BoardGameGeek contests (video):
Playtesting conventions: what new board game designers need to know about attending (video):
Some general expectations, conventions, and unspoken assumptions about how board games are designed:
Area control: what the mechanism is, games that have used it, and the experience it offers for players (video):
Stuck on a game design? Here are some ideas for things you can do to get unstuck:
https://twitter.com/Nick__Bentley/status/1589328931882414081
Marketing a game pre-release: What to do in the three months before a game comes out to get fans excited for it (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-2-pre-orders-to-release-communication/
Lots of advice for pitching your game to publishers and building long-term relationships as a designer in the board game industry (videos):
Gimmicks in board games: What makes them effective rather than unnecessary?
The final week of your crowdfunding campaign can be crucial to its overall success. Here’s what you can do to make the most of that time:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Getting discouraged with the game-making process is normal. Here are some tips for recognizing when it shows up and what you can do about it:
https://shippboardgames.blogspot.com/2022/10/discouragement-is-part-of-creative.html
The ABCs of board game design (A-F): quick explanations for common terms used by board game designers (video):