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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • More Games
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process
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October 29, 2022 October 29, 2022/ Cardboard Edison

Different ways games can facilitate players of varying skill levels competing against each other—a Twitter board game designers discussion:

https://twitter.com/rccgames/status/1584173751687860228

October 29, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 29, 2022 October 29, 2022/ Cardboard Edison

Why TCGs are impossible to balance, and how as a designer you can at least get close:

https://remptongames.com/2022/10/29/why-tcgs-are-impossible-to-balance/

October 29, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 28, 2022 October 28, 2022/ Cardboard Edison

Analysis paralysis in players: what causes it and what designers can do to discourage it:

https://www.universityxp.com/blog/2022/10/25/what-is-analysis-paralysis

October 28, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 24, 2022 October 24, 2022/ Cardboard Edison

Rulebook writing fundamentals: What rulebooks need to achieve and basic concepts for making sure they do (video):

https://www.youtube.com/watch?v=rhOeHsEu3n4

October 24, 2022/ Cardboard Edison/
rules

Cardboard Edison

October 21, 2022 October 21, 2022/ Cardboard Edison

Thoughts on digital rights and why it’s important for designers to have them addressed in publishing contracts:

https://twitter.com/wisegoldfish/status/1583530995613302784

October 21, 2022/ Cardboard Edison/
licensing

Cardboard Edison

October 20, 2022 October 20, 2022/ Cardboard Edison

Convention strategies for board game publishers: which cons to show at, the benefits of exhibiting, sponsorship options, and digital cons (audio):

https://unboxedmarketingpodcast.podbean.com/e/episode1/

October 20, 2022/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

October 19, 2022 October 19, 2022/ Cardboard Edison

Thoughts on how to make games that are appealing to players with a wide range of preferences around strategic depth:

https://twitter.com/Nick__Bentley/status/1582741011125542913

October 19, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 19, 2022 October 19, 2022/ Cardboard Edison

When higher numbers aren’t necessarily better: examples of games where both high and low numbers can be useful depending on the situation (video):

https://www.youtube.com/watch?v=f6TL34Y1zYk

October 19, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 18, 2022 October 18, 2022/ Cardboard Edison

A short thread of the various “moments” players will experience with your game:

https://twitter.com/Nick__Bentley/status/1562810992396234753

October 18, 2022/ Cardboard Edison/
industry

Cardboard Edison

October 18, 2022 October 18, 2022/ Cardboard Edison

Megagames vs. board games and the different design considerations that makers of each need to keep in mind:

https://www.megagameassembly.com/blog/megagame-design-not-just-a-big-boardgame

October 18, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 18, 2022 October 18, 2022/ Cardboard Edison

How giving players choices helps them feel engaged in the game’s outcome (video):

https://www.youtube.com/watch?v=3MipF7EGrls

October 18, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 13, 2022 October 13, 2022/ Cardboard Edison

Tips for making your prototype more playable through better icons:

https://twitter.com/peterchayward/status/1580620861031084033

October 13, 2022/ Cardboard Edison/
prototyping

Cardboard Edison

October 13, 2022 October 13, 2022/ Cardboard Edison

What does a board game licensing contract require the designer to do? Here are some common (and uncommon) terms from publishing contracts (video):

https://www.youtube.com/watch?v=aldtNWDBCRs

October 13, 2022/ Cardboard Edison/
licensing

Cardboard Edison

October 13, 2022 October 13, 2022/ Cardboard Edison

Modern variations on the “train game” genre:

https://dailyworkerplacement.com/2022/10/11/on-trains/

October 13, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 13, 2022 October 13, 2022/ Cardboard Edison

What books, not about game design, have helped you most at game design? A Twitter board game designers discussion:

https://twitter.com/Nick__Bentley/status/1580194575066730496

October 13, 2022/ Cardboard Edison/
process

Cardboard Edison

October 08, 2022 October 08, 2022/ Cardboard Edison

Learn your board game jargon: what are mechanisms, drafting, and polyominoes? (video):

https://www.youtube.com/watch?v=IAvP5cAQw9Y

October 08, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 08, 2022 October 08, 2022/ Cardboard Edison

Receiving critical feedback—from playtesters, reviewers, or publishers—is tough. Here are some tips for how to handle criticism well (audio):

https://www.wintermoongames.com/podcast/episode/d2d40db7/how-to-take-criticism

October 08, 2022/ Cardboard Edison/
playtesting, industry, podcasts

Cardboard Edison

October 08, 2022 October 08, 2022/ Cardboard Edison

Different stages of the game design process call for different prototyping tools (audio):

https://ludology.libsyn.com/ludology-283-tools-of-the-trade

October 08, 2022/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

October 06, 2022 October 06, 2022/ Cardboard Edison

Thoughts on card games, how many unique cards they have, and the different experiences they offer:

https://twitter.com/perryjon/status/1578084644326621187

October 06, 2022/ Cardboard Edison/
theory

Cardboard Edison

October 06, 2022 October 06, 2022/ Cardboard Edison

Eurogames: what they are, where they came from, and where they may be headed in the future (video):

https://www.youtube.com/watch?v=dvLUDPd5U6w

October 06, 2022/ Cardboard Edison/
theory, industry

Cardboard Edison

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