What game design advice do you wish you knew 10 years ago? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1592537406674460675
Tips & Resources for Board Game Designers
What game design advice do you wish you knew 10 years ago? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1592537406674460675
Tips for indie board game publishers showing off their games to customers at conventions:
Setting a price for your game: the key variables to consider and how they add up:
https://stonemaiergames.com/a-price-formula-your-product-for-direct-and-retail/
Tips for board game designers entering their games into BoardGameGeek contests (video):
Playtesting conventions: what new board game designers need to know about attending (video):
Some general expectations, conventions, and unspoken assumptions about how board games are designed:
Area control: what the mechanism is, games that have used it, and the experience it offers for players (video):
Stuck on a game design? Here are some ideas for things you can do to get unstuck:
https://twitter.com/Nick__Bentley/status/1589328931882414081
Marketing a game pre-release: What to do in the three months before a game comes out to get fans excited for it (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-2-pre-orders-to-release-communication/
Lots of advice for pitching your game to publishers and building long-term relationships as a designer in the board game industry (videos):
Gimmicks in board games: What makes them effective rather than unnecessary?
The final week of your crowdfunding campaign can be crucial to its overall success. Here’s what you can do to make the most of that time:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
Getting discouraged with the game-making process is normal. Here are some tips for recognizing when it shows up and what you can do about it:
https://shippboardgames.blogspot.com/2022/10/discouragement-is-part-of-creative.html
The ABCs of board game design (A-F): quick explanations for common terms used by board game designers (video):
Different ways games can facilitate players of varying skill levels competing against each other—a Twitter board game designers discussion:
Why TCGs are impossible to balance, and how as a designer you can at least get close:
https://remptongames.com/2022/10/29/why-tcgs-are-impossible-to-balance/
Analysis paralysis in players: what causes it and what designers can do to discourage it:
https://www.universityxp.com/blog/2022/10/25/what-is-analysis-paralysis
Rulebook writing fundamentals: What rulebooks need to achieve and basic concepts for making sure they do (video):
Thoughts on digital rights and why it’s important for designers to have them addressed in publishing contracts:
Convention strategies for board game publishers: which cons to show at, the benefits of exhibiting, sponsorship options, and digital cons (audio):