Thoughts on how to make games that are appealing to players with a wide range of preferences around strategic depth:
https://twitter.com/Nick__Bentley/status/1582741011125542913
Tips & Resources for Board Game Designers
Thoughts on how to make games that are appealing to players with a wide range of preferences around strategic depth:
https://twitter.com/Nick__Bentley/status/1582741011125542913
When higher numbers aren’t necessarily better: examples of games where both high and low numbers can be useful depending on the situation (video):
A short thread of the various “moments” players will experience with your game:
https://twitter.com/Nick__Bentley/status/1562810992396234753
Megagames vs. board games and the different design considerations that makers of each need to keep in mind:
https://www.megagameassembly.com/blog/megagame-design-not-just-a-big-boardgame
How giving players choices helps them feel engaged in the game’s outcome (video):
Tips for making your prototype more playable through better icons:
https://twitter.com/peterchayward/status/1580620861031084033
What does a board game licensing contract require the designer to do? Here are some common (and uncommon) terms from publishing contracts (video):
Modern variations on the “train game” genre:
What books, not about game design, have helped you most at game design? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1580194575066730496
Learn your board game jargon: what are mechanisms, drafting, and polyominoes? (video):
Receiving critical feedback—from playtesters, reviewers, or publishers—is tough. Here are some tips for how to handle criticism well (audio):
https://www.wintermoongames.com/podcast/episode/d2d40db7/how-to-take-criticism
Different stages of the game design process call for different prototyping tools (audio):
Thoughts on card games, how many unique cards they have, and the different experiences they offer:
Eurogames: what they are, where they came from, and where they may be headed in the future (video):
Publisher profit and loss math: sample calculations for a crowdfunding campaign (video):
Do you refer to other games with similar mechanics when designing? A Twitter board game designers discussion:
How board games can build and release tension for players:
https://boardgamegeek.com/blogpost/136459/talking-alices-house-rent-autobahn-blues
What are the key things you think about before designing a game? A Twitter board game designers discussion:
What do we mean when we talk about “strategy” in various kinds of games?
https://www.universityxp.com/blog/2022/9/27/what-is-strategy-in-gameplay
Most games have various pause points—between rounds, for scoring, and so on. Here are some ways of making the most of those moments:
https://shippboardgames.blogspot.com/2022/09/making-most-of-pauses.html