When is it a good idea for a board game to make a villain a playable position?
Lessons about game design learned by playing many games with a child:
https://www.underdoggames.com/a/blog/better-board-game-creator
A deeper analysis of how a game’s mechanics and theming relate, and how they map to the “game state” and the “game world”:
https://shippboardgames.blogspot.com/2022/09/game-state-vs-game-world.html
Specific questions to ask playtesters (and other things to look for during a test):
https://boardgamedesigncourse.com/playtesting-questions-to-ask/
What designers should know about board game licensing contract terms related to advances, sub-licensing, and free or discount copies (video):
https://www.youtube.com/watch?v=bUteKCkWGxc
See also: https://cardboardedison.com/reports
A short thread on why board game designers should always question their personal judgment of their own games:
https://twitter.com/Nick__Bentley/status/1566814864990945288
Board game licensing contracts explained: What designers should know about terms related to creative control (video):
https://www.youtube.com/watch?v=0ZQXPN-yzPc
See also: https://cardboardedison.com/reports
