Modern variations on the “train game” genre:
What books, not about game design, have helped you most at game design? A Twitter board game designers discussion:
https://twitter.com/Nick__Bentley/status/1580194575066730496
Receiving critical feedback—from playtesters, reviewers, or publishers—is tough. Here are some tips for how to handle criticism well (audio):
https://www.wintermoongames.com/podcast/episode/d2d40db7/how-to-take-criticism
How board games can build and release tension for players:
https://boardgamegeek.com/blogpost/136459/talking-alices-house-rent-autobahn-blues
What do we mean when we talk about “strategy” in various kinds of games?
https://www.universityxp.com/blog/2022/9/27/what-is-strategy-in-gameplay
Most games have various pause points—between rounds, for scoring, and so on. Here are some ways of making the most of those moments:
https://shippboardgames.blogspot.com/2022/09/making-most-of-pauses.html
Lessons about game design learned by playing many games with a child:
https://www.underdoggames.com/a/blog/better-board-game-creator
