A deeper analysis of how a game’s mechanics and theming relate, and how they map to the “game state” and the “game world”:
https://shippboardgames.blogspot.com/2022/09/game-state-vs-game-world.html
Tips & Resources for Board Game Designers
A deeper analysis of how a game’s mechanics and theming relate, and how they map to the “game state” and the “game world”:
https://shippboardgames.blogspot.com/2022/09/game-state-vs-game-world.html
Specific questions to ask playtesters (and other things to look for during a test):
https://boardgamedesigncourse.com/playtesting-questions-to-ask/
10 manufacturing tips to boost your game’s production quality without busting your budget (video):
Area movement: how it’s different from point-to-point movement and different ways it can be used in games (video):
A short thread on being intentional about your game design decisions and considering alternatives:
What's your preferred way to take notes or record information for a playtest? A Twitter board game designers discussion:
A short on thread on where to describe various card powers and iconography in your rulebook:
What designers should know about board game licensing contract terms related to advances, sub-licensing, and free or discount copies (video):
https://www.youtube.com/watch?v=bUteKCkWGxc
See also: https://cardboardedison.com/reports
Player elimination in games: why it’s generally avoided, and some approaches that can make it more acceptable to players:
Area majority and area influence mechanics: what they are, how they affect the play experience, and more (video):
A short thread on why board game designers should always question their personal judgment of their own games:
https://twitter.com/Nick__Bentley/status/1566814864990945288
What are your favorite questions to ask playtesters about your designs? A Twitter board game design discussion:
Board game licensing contracts explained: What designers should know about terms related to creative control (video):
https://www.youtube.com/watch?v=0ZQXPN-yzPc
See also: https://cardboardedison.com/reports
A comparison of various cutting tools for your board game prototypes (video):
Lots of prototyping hacks for quick and easy board game prototypes:
https://shippboardgames.blogspot.com/2022/09/my-favorite-prototyping-hacks.html
Playtesting 101: everything you need to know to get started with testing out your board game design (video):
Why you need to playtest your game both with other designers and with non-designers:
Tips for someone who’s considering making their first board game ever—a Twitter board game design discussion:
How to make nice (but inexpensive) character standees for your board game prototype:
What is Yomi? An in-depth discussion of how game designs can encourage the goal of “knowing your opponent” in players: