What designers should know about board game licensing contract terms related to advances, sub-licensing, and free or discount copies (video):
https://www.youtube.com/watch?v=bUteKCkWGxc
See also: https://cardboardedison.com/reports
Tips & Resources for Board Game Designers
What designers should know about board game licensing contract terms related to advances, sub-licensing, and free or discount copies (video):
https://www.youtube.com/watch?v=bUteKCkWGxc
See also: https://cardboardedison.com/reports
Player elimination in games: why it’s generally avoided, and some approaches that can make it more acceptable to players:
Area majority and area influence mechanics: what they are, how they affect the play experience, and more (video):
A short thread on why board game designers should always question their personal judgment of their own games:
https://twitter.com/Nick__Bentley/status/1566814864990945288
What are your favorite questions to ask playtesters about your designs? A Twitter board game design discussion:
Board game licensing contracts explained: What designers should know about terms related to creative control (video):
https://www.youtube.com/watch?v=0ZQXPN-yzPc
See also: https://cardboardedison.com/reports
A comparison of various cutting tools for your board game prototypes (video):
Lots of prototyping hacks for quick and easy board game prototypes:
https://shippboardgames.blogspot.com/2022/09/my-favorite-prototyping-hacks.html
Playtesting 101: everything you need to know to get started with testing out your board game design (video):
Why you need to playtest your game both with other designers and with non-designers:
Tips for someone who’s considering making their first board game ever—a Twitter board game design discussion:
How to make nice (but inexpensive) character standees for your board game prototype:
What is Yomi? An in-depth discussion of how game designs can encourage the goal of “knowing your opponent” in players:
5 ways to know when your board game is done:
https://boardgamedesigncourse.com/5-ways-to-know-when-your-game-is-done/
Notes on advances in licensing contracts—specific wording to watch out for:
https://twitter.com/KevinWilson42/status/1566140701603151872
How to make a sturdy, six-fold prototype game board (video):
A quick overview of randomness in tabletop games—how different kinds of randomness feel to players (video):
A deep, two-part conversation about how different types of games portray history in different ways (video):
Thoughts on the value of distractions in making you better at creating games (video):
Sell sheets: when to use them and tips for making them appealing to publishers (video):