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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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April 04, 2022 April 04, 2022/ Cardboard Edison

“Who are the players in the game?” Here are some common categories of player roles:

https://shippboardgames.blogspot.com/2022/04/playable-character-roles.html

April 04, 2022/ Cardboard Edison/
theory

Cardboard Edison

April 04, 2022 April 04, 2022/ Cardboard Edison

What board game designers need to know about intellectual property law—how patent, copyright, and trademark apply to what they do:

https://www.meeplemountain.com/articles/the-board-game-designers-guide-to-intellectual-property-law/

April 04, 2022/ Cardboard Edison/
industry

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March 30, 2022 March 30, 2022/ Cardboard Edison

Lessons learned from starting a board game publishing company (video)

March 30, 2022/ Cardboard Edison/
publishing

Cardboard Edison

March 29, 2022 March 29, 2022/ Cardboard Edison

Which board games have the best box backs? A Twitter board gamers discussion:

https://twitter.com/TheOneTAR/status/1508595848124403716

March 29, 2022/ Cardboard Edison/
publishing

Cardboard Edison

March 28, 2022 March 28, 2022/ Cardboard Edison

Grouping different kinds of player strategies, along with the themes that tend to pair well with them:

https://shippboardgames.blogspot.com/2022/03/theming-player-strategies.html

March 28, 2022/ Cardboard Edison/
theory

Cardboard Edison

March 28, 2022 March 28, 2022/ Cardboard Edison

The board game industry seeks novelty, but many players seek the familiar. How can game designers reconcile the two?

https://boardgamegeek.com/blogpost/125647/familiarity-breeds-contentedness

March 28, 2022/ Cardboard Edison/
industry

Cardboard Edison

March 24, 2022 March 24, 2022/ Cardboard Edison

Working with a big publisher as a game designer versus working with a small publisher:

https://boardgamedesigncourse.com/large-or-small-publisher/

March 24, 2022/ Cardboard Edison/
licensing

Cardboard Edison

March 24, 2022 March 24, 2022/ Cardboard Edison

Trends in evergreen games that stay atop best-seller lists:

https://stonemaiergames.com/evergreen-games-what-do-they-have-in-common/

March 24, 2022/ Cardboard Edison/
industry

Cardboard Edison

March 22, 2022 March 22, 2022/ Cardboard Edison

Game structures: different kinds of play modes and the mechanics and themes that tend to fit well with them:

https://shippboardgames.blogspot.com/2022/03/theming-game-structures.html

March 22, 2022/ Cardboard Edison/
theory

Cardboard Edison

March 22, 2022 March 22, 2022/ Cardboard Edison

An overview of all the steps it takes to deliver a crowdfunded board game from the manufacturer to backers around the world:

https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/

March 22, 2022/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2022 March 19, 2022/ Cardboard Edison

A conversation about how to build and maintain a positive community around your board games (video)

March 19, 2022/ Cardboard Edison/
industry

Cardboard Edison

March 19, 2022 March 19, 2022/ Cardboard Edison

Low player counts: design considerations when making games meant for 1, 2, or 3 players (video)

March 19, 2022/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2022 March 19, 2022/ Cardboard Edison

Three different types of objectives in games: how they work in a design and affect the play experience:

https://boardgamegeek.com/blogpost/129936/new-way-talk-about-objectives-games

March 19, 2022/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2022 March 19, 2022/ Cardboard Edison

Digital prototyping tools: pros and cons of Tabletop Simulator, Tabletopia, Tabletop Playground, and Screentop.gg (video)

March 19, 2022/ Cardboard Edison/
prototyping

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March 19, 2022 March 19, 2022/ Cardboard Edison

Tips for designers who are early in the process of learning about making a game—a Reddit tabletop game design forum discussion:

https://www.reddit.com/r/tabletopgamedesign/comments/th4hyh/what_are_some_factors_and_tips_you_would_give_to/

March 19, 2022/ Cardboard Edison/
process, playtesting

Cardboard Edison

March 15, 2022 March 15, 2022/ Cardboard Edison

Fulfilling a board game crowdfunding campaign yourself vs. using a fulfillment company: pros and cons:

https://boardgamedesigncourse.com/board-game-fulfillment-you-or-a-company/

March 15, 2022/ Cardboard Edison/
publishing

Cardboard Edison

March 15, 2022 March 15, 2022/ Cardboard Edison

There’s a spectrum of how deeply a game’s theme connects with players’ actions—here are some ways of categorizing that range:

https://shippboardgames.blogspot.com/2022/03/thematic-actions.html

March 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

March 15, 2022 March 15, 2022/ Cardboard Edison

Board game designers are often advised to think about the experience their game offers. So what are some kinds of common experiences players can get from games?

https://boardgamegeek.com/blogpost/107237/once-more-feeling

March 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

March 12, 2022 March 12, 2022/ Cardboard Edison

Examples of non-verbal communication in cooperative games—a Reddit tabletop game design discussion:

https://www.reddit.com/r/tabletopgamedesign/comments/tble3r/non_verbal_communication_examples_in_coop_games/

March 12, 2022/ Cardboard Edison/
theory

Cardboard Edison

March 10, 2022 March 10, 2022/ Cardboard Edison

What makes a great hook in a board game design? (video)

March 10, 2022/ Cardboard Edison/
theory

Cardboard Edison

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