“Who are the players in the game?” Here are some common categories of player roles:
https://shippboardgames.blogspot.com/2022/04/playable-character-roles.html
Tips & Resources for Board Game Designers
“Who are the players in the game?” Here are some common categories of player roles:
https://shippboardgames.blogspot.com/2022/04/playable-character-roles.html
What board game designers need to know about intellectual property law—how patent, copyright, and trademark apply to what they do:
https://www.meeplemountain.com/articles/the-board-game-designers-guide-to-intellectual-property-law/
Lessons learned from starting a board game publishing company (video)
Which board games have the best box backs? A Twitter board gamers discussion:
Grouping different kinds of player strategies, along with the themes that tend to pair well with them:
https://shippboardgames.blogspot.com/2022/03/theming-player-strategies.html
The board game industry seeks novelty, but many players seek the familiar. How can game designers reconcile the two?
https://boardgamegeek.com/blogpost/125647/familiarity-breeds-contentedness
Working with a big publisher as a game designer versus working with a small publisher:
Trends in evergreen games that stay atop best-seller lists:
https://stonemaiergames.com/evergreen-games-what-do-they-have-in-common/
Game structures: different kinds of play modes and the mechanics and themes that tend to fit well with them:
https://shippboardgames.blogspot.com/2022/03/theming-game-structures.html
An overview of all the steps it takes to deliver a crowdfunded board game from the manufacturer to backers around the world:
https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/
A conversation about how to build and maintain a positive community around your board games (video)
Low player counts: design considerations when making games meant for 1, 2, or 3 players (video)
Three different types of objectives in games: how they work in a design and affect the play experience:
https://boardgamegeek.com/blogpost/129936/new-way-talk-about-objectives-games
Digital prototyping tools: pros and cons of Tabletop Simulator, Tabletopia, Tabletop Playground, and Screentop.gg (video)
Tips for designers who are early in the process of learning about making a game—a Reddit tabletop game design forum discussion:
Fulfilling a board game crowdfunding campaign yourself vs. using a fulfillment company: pros and cons:
https://boardgamedesigncourse.com/board-game-fulfillment-you-or-a-company/
There’s a spectrum of how deeply a game’s theme connects with players’ actions—here are some ways of categorizing that range:
https://shippboardgames.blogspot.com/2022/03/thematic-actions.html
Board game designers are often advised to think about the experience their game offers. So what are some kinds of common experiences players can get from games?
Examples of non-verbal communication in cooperative games—a Reddit tabletop game design discussion:
What makes a great hook in a board game design? (video)