Common win conditions for board games aside from “most points wins”:
Notes on what makes a game’s theme well-connected to its mechanics, and proposed terms for games where that is or isn’t the case:
https://shippboardgames.blogspot.com/2022/03/knitted-vs-layered-themes.html
Feeling frustrated or burned out about your board game designs? Here are four tips to help you stay excited:
https://bagamesco.com/4-tips-to-stay-excited-about-board-game-design/
Tips for fulfilling a crowdfunding campaign amid supply-chain disruptions:
https://stonemaiergames.com/6-tips-for-fulfilling-a-kickstarter-during-supply-chain-disruptions/
How board game designers and publishers can find content creators that might be a good match for their game:
https://dr.wictz.com/2022/02/cutting-through-noise-matching.html
3 ways your Kickstarter campaign can handle customs and VAT:
https://www.fulfillrite.com/blog/3-ways-your-kickstarter-campaign-can-handle-customs-vat-2/
Advice for board game designers pitching their prototypes to contests or publishers via video:
https://twitter.com/tonymakesgames/status/1491475182766243843
Different market mechanisms in board games and how they work—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2813462/types-market-mechanisms-any-favourites
Three things you absolutely need to do before your board game is ready for crowdfunding:
https://bagamesco.com/top-3-ways-to-know-your-game-is-ready-for-kickstarter/