Opportunities for designers in the board game industry: finding them, creating them yourself, missing them, and giving them to others (audio):
http://www.buildingthegamepodcast.com/episode-504-finding-creating-and-missing-opportunities/
Opportunities for designers in the board game industry: finding them, creating them yourself, missing them, and giving them to others (audio):
http://www.buildingthegamepodcast.com/episode-504-finding-creating-and-missing-opportunities/
Game designer Steve Finn on designing set collection games (audio):
https://boardgamedesignlab.com/designing-set-collection-games-with-steve-finn/
Notes on your board game’s box and what it needs to do to attract—and keep—a potential buyer’s interest:
https://boardgamegeek.com/blogpost/128016/your-box-banner-ad
What do we mean, intentionally or accidentally, when we discuss a game’s “theme”?
https://shippboardgames.blogspot.com/2022/01/why-we-say-theme.html
Beyond theme-first and mechanics-first, here are a few more ways to start a board game design:
http://www.weirdgiraffegames.com/carla/wordpress/2022/01/31/more-ways-to-start-your-game-designs/
7 steps to ship and fulfill Kickstarter rewards: getting accurate shipping prices, booking freight, customer service inquiries, and more:
https://www.crowdcrux.com/how-to-ship-fulfill-kickstarter-rewards-7-steps/
Lots of board game designers share the lessons they learned in 2021:
http://www.weirdgiraffegames.com/carla/wordpress/2022/01/24/guest-post-2021-learnings/
Besides playing more games, what advice do you have to be a better game designer? A Twitter game designers discussion:
https://twitter.com/tonymakesgames/status/1484224213212807169
5 publishing pitfalls and how to avoid them: EU shipping, cultural consulting, Kickstarter financial planning, and more:
https://boardgamegeek.com/blogpost/123599/5-kickstarter-pitfalls-avoid
A short thread with a warning for new board game designers about the “kitchen sink” prototype:
https://twitter.com/AmyDesignsGames/status/1483145652028817418