Hasbro’s game scout on how to pitch your board game idea to a publisher (video)
Besides playing more games, what advice do you have to be a better game designer? A Twitter game designers discussion:
https://twitter.com/tonymakesgames/status/1484224213212807169
5 publishing pitfalls and how to avoid them: EU shipping, cultural consulting, Kickstarter financial planning, and more:
https://boardgamegeek.com/blogpost/123599/5-kickstarter-pitfalls-avoid
A short thread with a warning for new board game designers about the “kitchen sink” prototype:
https://twitter.com/AmyDesignsGames/status/1483145652028817418
How to learn from and follow up on success after funding a board game on Kickstarter:
https://boardgamedesigncourse.com/learning-from-and-following-up-on-your-kickstarter-success/
How simple economies develop in many board games, and how they compare with those in RPGs and LARPs:
https://taogaming.wordpress.com/2022/01/16/boardgame-rpg-larp-economies/
Our annual Cardboard Edison Best Practices booklet is jam-packed with articles and interviews covering every step of the board game design process!
In this year’s book, you'll find:
tips from past winners of the Cardboard Edison Award
a sample template script for your game’s 5-minute pitch
designing a game with a multilingual release in mind
the difference between how designers, developers, and publishers see games
a board game design checklist
and LOTS more!
Designing a social-deduction game: the basics of the genre, and some pitfalls to avoid:
https://blog.rustbit.com/social-deduction-game-design-fundamentals-a4cbae378005
Various ways of measuring a game’s accessibility and inclusiveness:
https://stonemaiergames.com/how-do-you-measure-accessibility/
How to develop more interesting goals for players’ characters, leading to more memorable characters and tighter thematic-mechanical integration:
https://shippboardgames.blogspot.com/2022/01/characters-with-agendas.html
