Various ways of measuring a game’s accessibility and inclusiveness:
https://stonemaiergames.com/how-do-you-measure-accessibility/
Tips & Resources for Board Game Designers
Various ways of measuring a game’s accessibility and inclusiveness:
https://stonemaiergames.com/how-do-you-measure-accessibility/
How to develop more interesting goals for players’ characters, leading to more memorable characters and tighter thematic-mechanical integration:
https://shippboardgames.blogspot.com/2022/01/characters-with-agendas.html
Lots of board game designers discuss working with a co-designer: tips for finding them and working with them:
http://www.weirdgiraffegames.com/carla/wordpress/2022/01/03/guest-post-codesigners/
Board game designers and publishers discuss when they use sell sheets:
When conceiving a new game idea, here are nine things to keep in mind to help the process run more smoothly (video)
Common pitfalls that new board game designers often fall into—and how to avoid them:
http://www.weirdgiraffegames.com/carla/wordpress/2021/12/27/common-designer-pitfalls/
Rare game mechanics: rondels, hidden actions, error handling, alliances, joint victories, information economy, and more (video)
“Heuristics for creating best-of-breed game rulebooks:
• blind playtest a TON
• test with folks who don’t read rules or play games
• be in the room, observing each test
• treat layout, pictures, and words as one unified piece of exposition”
Thoughts on games whose themes cause discomfort, and how that’s different from themes that cause offense:
https://shippboardgames.blogspot.com/2021/12/discomfort-vs-offense.html
A deep dive into movement mechanics in board games (video)
Tips for putting together a print-and-play of your game and making it available to Kickstarter backers:
https://boardgamedesigncourse.com/create-and-provide-pnp-files-if-offered/
Using another player’s stuff in a game can feel cooperative or antagonistic—here are how various titles create different vibes in such situations:
https://boardgamegeek.com/blogpost/126294/using-other-peoples-stuff
Board game retailers discuss what designers and publishers need to know going into 2022 (video)
A short thread on when to capitalize terms in rulebooks:
https://twitter.com/lackingceremony/status/1473099353153699842?s=11
Procedural generation in board games: how various titles have tackled a task that’s much more easily handled by computers:
https://www.getrevue.co/profile/gengelstein/issues/gametek-12-generation-p-904023
How intellectual-property rights work in different parts of the board game industry: patents, copyrights, trademarks, legal agreements, and more (video)
Board game industry veterans answer common questions that new designers are often too afraid to ask, about pitching, rejection, ideas getting stolen, and more (video)
How some games create interesting decisions through “dualities” that tie two different considerations together:
https://boardgamegeek.com/blogpost/126078/dualities-core-gameplay-loops-tough-accessible-dec
This simple Excel template lets you easily create and print basic cards for a prototype:
https://roboticduckdesigns.com/2021/12/12/design-tool-printable-card-design-spreadsheet/
How to go about handling a difficult topic in a game design—engaging with a thorny subject without endorsing it:
https://twitter.com/AmabelHolland/status/1470612806273806341