Thoughts on games whose themes cause discomfort, and how that’s different from themes that cause offense:
https://shippboardgames.blogspot.com/2021/12/discomfort-vs-offense.html
Tips for putting together a print-and-play of your game and making it available to Kickstarter backers:
https://boardgamedesigncourse.com/create-and-provide-pnp-files-if-offered/
Using another player’s stuff in a game can feel cooperative or antagonistic—here are how various titles create different vibes in such situations:
https://boardgamegeek.com/blogpost/126294/using-other-peoples-stuff
A short thread on when to capitalize terms in rulebooks:
https://twitter.com/lackingceremony/status/1473099353153699842?s=11
Procedural generation in board games: how various titles have tackled a task that’s much more easily handled by computers:
https://www.getrevue.co/profile/gengelstein/issues/gametek-12-generation-p-904023
How some games create interesting decisions through “dualities” that tie two different considerations together:
https://boardgamegeek.com/blogpost/126078/dualities-core-gameplay-loops-tough-accessible-dec
This simple Excel template lets you easily create and print basic cards for a prototype:
https://roboticduckdesigns.com/2021/12/12/design-tool-printable-card-design-spreadsheet/
How to go about handling a difficult topic in a game design—engaging with a thorny subject without endorsing it:
https://twitter.com/AmabelHolland/status/1470612806273806341
Some ways that board games can make use of “entangled decisions” to create even more interesting choices for players:
http://sedjtroll.blogspot.com/2021/12/entangled-decisions.html
Notes on getting your game tested and certified for safety:
https://boardgamedesigncourse.com/getting-your-game-tested-and-certified/