A short thread on when to capitalize terms in rulebooks:
https://twitter.com/lackingceremony/status/1473099353153699842?s=11
Tips & Resources for Board Game Designers
A short thread on when to capitalize terms in rulebooks:
https://twitter.com/lackingceremony/status/1473099353153699842?s=11
Procedural generation in board games: how various titles have tackled a task that’s much more easily handled by computers:
https://www.getrevue.co/profile/gengelstein/issues/gametek-12-generation-p-904023
How intellectual-property rights work in different parts of the board game industry: patents, copyrights, trademarks, legal agreements, and more (video)
Board game industry veterans answer common questions that new designers are often too afraid to ask, about pitching, rejection, ideas getting stolen, and more (video)
How some games create interesting decisions through “dualities” that tie two different considerations together:
https://boardgamegeek.com/blogpost/126078/dualities-core-gameplay-loops-tough-accessible-dec
This simple Excel template lets you easily create and print basic cards for a prototype:
https://roboticduckdesigns.com/2021/12/12/design-tool-printable-card-design-spreadsheet/
How to go about handling a difficult topic in a game design—engaging with a thorny subject without endorsing it:
https://twitter.com/AmabelHolland/status/1470612806273806341
Some ways that board games can make use of “entangled decisions” to create even more interesting choices for players:
http://sedjtroll.blogspot.com/2021/12/entangled-decisions.html
The ultimate guide to cardstock: card dimensions, cores, weight and thickness, finish, borders, and more (video)
How many choices should a game have? Thoughts on when more or fewer choices would be appropriate:
A way of thinking about different types of randomness, and how safe or risky they are to use in a game design:
How to understand all the common passages and boilerplate language you might see in a typical contract in the board game industry (video)
Notes on getting your game tested and certified for safety:
https://boardgamedesigncourse.com/getting-your-game-tested-and-certified/
An overview of the different kinds of people involved in the board game business (meant for journalists covering board games, but good for anyone getting into the industry):
Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:
https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html
Cool math things that tabletop game designers should know about (video)
Why it’s hard for a board game to create an immersive experience, and three different ways they can accomplish it anyway:
Your board game design fell off the rails—now what? A discussion about what to do when a design just isn’t working. (video)
Final steps to take before finalizing your print run with a manufacturer:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/