What if someone steals my game idea? A realistic answer to an age-old question:
https://boardgamegeek.com/blogpost/119960/aqs-will-someone-steal-my-idea-what-if-my-idea-get
Tips & Resources for Board Game Designers
What if someone steals my game idea? A realistic answer to an age-old question:
https://boardgamegeek.com/blogpost/119960/aqs-will-someone-steal-my-idea-what-if-my-idea-get
Board game themes: how to define them, how they can generate emotional resonance for players, and how theming can sometimes go wrong (video)
Steps board game publishers can take to stop counterfeits of their titles:
Tips for new board game publishers on managing your company’s cash flow (video)
Games with unusual win conditions—a BoardGameGeek game designers discussion:
https://boardgamegeek.com/thread/2684561/games-unusual-win-conditions
Top 5 reasons your Kickstarter campaign will fail (video)
Tips for submitting files to a manufacturer and working through the proofing process:
An inside look at how hobby board games get into major retailers like Target:
https://stonemaiergames.com/target-acquired-how-a-hobby-game-appears-in-a-big-box-retailer/
The challenges and potential for designing branching narratives in board games:
Tips for how to playtest solo games:
https://twitter.com/playnyctophobia/status/1409287357342404613
How to think through and create a project budget for your board game’s Kickstarter campaign:
https://www.backerkit.com/blog/how-to-create-a-kickstarter-project-budget
Designers on which printers are good for making prototypes—a Twitter board game design discussion:
https://twitter.com/JVDesignsGames/status/1408220087639756805
Lots of advice for finding your way into the tabletop game industry, either as a publisher or as a designer (video)
Pros and cons of working with one vs. multiple fulfillment partners to ship your game to backers:
Tips for designing games for a mass-market audience (video)
How to get started in tabletop game design: joining or forming a community, understanding the process, generating ideas, soliciting and using feedback, and more (video)
How the math of “power laws” can be used to create big moments in board game designs:
https://www.getrevue.co/profile/gengelstein/issues/gametek-issue-1-power-laws-647946
How to develop a playtest group and gather useful information about your game from them (video)
How to best pitch your board game design to publishers these days? Two recent online panels offer boatloads of advice for designers:
10 steps you can take to boost your Kickstarter mid-campaign:
https://stonemaiergames.com/10-actionable-ideas-to-boost-your-kickstarter-funding-mid-campaign/