How to run a Kickstarter—and survive: : figuring out what your goal is, building a community, trying something different, and more (video)
What small board game publishers need to know about distribution channels and retailers:
https://meeplemarketing.com/distributor-and-retailer-marketing-with-ross-thompson/
A short thread on a common pitfall to avoid when explaining your game to playtesters:
https://twitter.com/headcraftedpix/status/1386915019640606720
Lots of meeples of various shapes for Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=644617425
How to create a custom table in Tabletop Simulator:
https://www.breakmygame.com/post/tutorial-making-custom-tables-in-tabletop-simulator
Use these Tabletop Simulator assets to help set playtester expectations:
https://www.breakmygame.com/post/break-my-game-designer-tools
A framework for thinking about board games and how the decision space they offer players changes while they play (audio):
https://decisionspace.podbean.com/e/a-new-way-to-talk-about-games-what-we-talk-about/
Are you creating, are you resting, or are you consuming? (audio)
https://tenminutedesignchat.podbean.com/e/episode-11-inspiration-with-bez-shahriari/
Why you should stress-test your board game design—and a list of game-breaking things to test for:
http://www.weirdgiraffegames.com/carla/wordpress/2021/04/12/breaking-your-game/
What constitutes a “board” in board games? (audio)
https://tenminutedesignchat.podbean.com/e/episode-10-boards/
