How to create a custom table in Tabletop Simulator:
https://www.breakmygame.com/post/tutorial-making-custom-tables-in-tabletop-simulator
How to create a custom table in Tabletop Simulator:
https://www.breakmygame.com/post/tutorial-making-custom-tables-in-tabletop-simulator
Use these Tabletop Simulator assets to help set playtester expectations:
https://www.breakmygame.com/post/break-my-game-designer-tools
A framework for thinking about board games and how the decision space they offer players changes while they play (audio):
https://decisionspace.podbean.com/e/a-new-way-to-talk-about-games-what-we-talk-about/
Are you creating, are you resting, or are you consuming? (audio)
https://tenminutedesignchat.podbean.com/e/episode-11-inspiration-with-bez-shahriari/
Why you should stress-test your board game design—and a list of game-breaking things to test for:
http://www.weirdgiraffegames.com/carla/wordpress/2021/04/12/breaking-your-game/
What constitutes a “board” in board games? (audio)
https://tenminutedesignchat.podbean.com/e/episode-10-boards/
Board game designers share tips and things they wish they had known about creating a project in Tabletop Simulator for the first time:
https://twitter.com/PartyHatGames/status/1380197305492500486
What aspects do you look for in a 4X game? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2635930/key-things-really-exiting-4x-game-are
Three signs it’s time to quit working on a board game design:
https://brandonthegamedev.com/3-signs-its-time-to-quit-working-a-board-game-design-idea/
Options as a stand-in for punchboard for prototypes or print-and-plays:
https://twitter.com/dustinbschwartz/status/1376792170246639616