What to know about approaching publishers as a first-time designer—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2583408/do-publishers-trust-new-designers
Tips & Resources for Board Game Designers
What to know about approaching publishers as a first-time designer—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2583408/do-publishers-trust-new-designers
What to consider when creating your Kickstarter project’s landing page (audio):
Nikki Valens on finding the right game mechanic, development, component-first and experience-first design, playtesting, accessibility considerations, and more:
What to do when you learn about a game that’s similar to one you’re working on? A Twitter board game designers discussion:
https://twitter.com/CrimsynSeraph/status/1350647502450655236
Lots of pointers for designing solo modes for board games:
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/
German board game designers association SAZ makes its model license agreement public:
Rob Daviau discusses coming up with a catchy pitch, knowing what the core of your game is, designing legacy games, and more (audio):
https://www.thinklikeagamedesigner.com/podcast/2019/11/14/think-like-a-game-designer-23-rob-daviau
An introduction to the basics of board game design and publishing:
What are programming games?
https://www.thedarkimp.com/blog/2021/01/14/what-is-a-programming-game/
Self-publishing wargames: tips for making files, laying out graphics, and distributing the game (video)
“Reminder: good, clear rule books are the difference between people playing your game and instantly loving it or getting fed up and shoving it back on a shelf.”
Lots of tips for getting past design blocks:
What’s important when coming up with a name for a board game? A BoardGameGeek designers forum discussion:
What characteristics are shared by games that non-hobbyists consider the “best” games?
https://mrbossdesign.blogspot.com/2021/01/the-best-board-games-of-all-time.html
“Green flags”: signs that a publisher or other professional is good to work with—a Twitter board game designers discussion:
Staying organized in board game design: taking notes, juggling multiple projects, co-designing, and more:
How to find or make boxes for holding your prototypes—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2571927/empty-box-prototype
Tips for scheduling out your time before, during, and after a Kickstarter campaign:
https://boardgamedesigncourse.com/kickstarter-board-game-planning-wrap-up/
“Someone will find the shortcuts and exploits in your game that you didn’t expect. And people will do what it takes to win, even if it isn’t fun.”
“Game Design 101: if you’re starting out, don’t worry about processes, techniques or publishing. Just. Design. Games.”