Designing games for the mass market (audio)
What do “interrupts” bring to turn-based games? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2569993/what-do-interrupts-bring-turn-based-games
The “acquire, build, score” framework for looking at game designs:
https://doriadar.medium.com/abs-the-formula-for-building-games-about-building-9f4fb8ce6396
The benefits of discovering your game design biases, and how to do it:
http://www.phantomknightgames.com/news/discovering-your-game-design-biases/
Sample rulebook template in a Google doc:
https://docs.google.com/document/d/1-scVt3i6coNWHx6wOqPMq4701yv2sUtJ5yO7rhuIW_k/edit
Making sure your board game box label requirements are met:
https://boardgamedesigncourse.com/making-sure-your-board-game-box-label-requirements-are-met/
How to create Facebook ads for a Kickstarter campaign:
https://crowdfundingnerds.com/facebook-ads-for-your-kickstarter/
Pointers for creating, running—and making the best use of leads from—ads for your Kickstarter campaign (audio):
https://meeplemarketing.com/navigating-ads-with-brenna-noonan/
Tips on how to make your game stand out in the retail market (audio)
https://www.boardgamedesignlab.com/how-to-stand-out-in-retail-with-aj-brandon
Some common mistakes to watch out for, especially if you are a new designer (part 1, audio)
https://omny.fm/shows/fun-problems/2-common-mistakes-new-designers-make-part-1
How math can make your games better (audio)
https://www.boardgamedesignlab.com/using-math-to-design-better-games-with-emerson-matsuuchi
