Pointers for pitching your game to different audiences: players, playtesters, publishers, and retailers (video)

Pointers and pitfalls for making a game based on existing intellectual property (video)

Game designers discuss various ways into and through the board game industry (video)

How board game distribution works (video)

How to playtest your game: a roundtable discussion about how to get the best results from playtesters, plus common mistakes and how to avoid them (video)