Tips for remaining engaged with Kickstarter backers after the campaign ends:
How math can make your games better (audio)
https://www.boardgamedesignlab.com/using-math-to-design-better-games-with-emerson-matsuuchi
17 sales techniques that could be adapted to board game selling:
https://stonemaiergames.com/17-sales-techniques-worth-exploring/
Examples of heavier games with streamlined rulebooks—a BGG designers forum discussion:
https://boardgamegeek.com/thread/2558470/examples-streamlined-rulebooks-heavier-games
The basics of bidding: common auction types in board games:
https://www.thedarkimp.com/blog/2020/12/10/what-is-a-bidding-game/
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Pointers for coming up with stretch goals that won’t break the bank:
https://boardgamedesigncourse.com/5-stretch-goals-for-your-board-game/
Various ways players can choose tiles in a game—a Twitter board game design discussion:
https://twitter.com/WeirdGiraffes/status/1333972141193252866
