When to add variable content to your game:
https://subsurfacegames.ca/2020/12/03/when-to-add-variability/
Tips & Resources for Board Game Designers
When to add variable content to your game:
https://subsurfacegames.ca/2020/12/03/when-to-add-variability/
Morten Monrad Pederson on running a business creating solo modes for board games:
https://www.diagonalmove.com/interview-morten-monrad-pedersen-founder-of-automa-factory/
The Building Block of Meaning in board games (audio)
Fun ways to sneak science and education into games (audio):
http://www.buildingthegamepodcast.com/episode-442-science-gets-sneaky/
Some unique and tested ways to promote your game (audio):
https://www.boardgamedesignlab.com/how-to-promote-a-game-with-allen-wolf
How to network in the board game industry (video)
“Playtesting isn’t just about testing balance/optimization/number crunching; it’s about finding out whether your design intentions come through to people other than yourself.”
Factors to consider in setting your game’s MSRP, and why it’s more complicated than just “five times cost”:
Lots of pointers for pitching your game to a publisher: before, during, and after the pitch:
http://www.weirdgiraffegames.com/carla/wordpress/2020/11/23/pitching-your-game/
How to write a rulebook, section by section:
https://medium.com/@tim.chuon/how-to-write-a-good-board-game-rulebook-5e66cd9f7e40
“Be careful not to sacrifice playability in order to keep a mechanism in a game that players don’t get until several plays in. They may never make it through or past the first play if the game is too clever.”
The importance of good graphics in your prototypes (audio)
http://www.buildingthegamepodcast.com/episode-440-prototypes-get-graphic/
Discussion: What was your favorite moment as a game designer?
https://boardgamegeek.com/thread/2542705/what-was-your-favorite-moment-game-designer
Why it’s important to pay attention to how players feel at the end of your game:
“It’s important that when you sign a deal for your games, you sign with somebody that you trust based on their previous games.”
“No time spent studying game design can really substitute for the real thing, sitting down and trying to design a game. It is in this moment, and the many moments of iterating, playtesting and reflecting afterwards, that you truly hone the craft of game designing.”
Bruno Cathala on co-designing, the most important part of game design, playing more games, and more (audio):
A big list of worker-placement mechanisms:
https://docs.google.com/document/d/1vlW2J66mjMo3xqGgEppn1lz3t7gPOaroAQ1C6eG63jc/edit
Games that disrupt the flow of play but somehow get away with it—a Twitter board game design discussion:
https://twitter.com/cardgamedesign1/status/1326311923789520899
Creating Kickstarter pledge levels that attract backers without overwhelming them:
https://boardgamedesigncourse.com/how-to-create-kickstarter-pledge-levels/