A big list of worker-placement mechanisms:
https://docs.google.com/document/d/1vlW2J66mjMo3xqGgEppn1lz3t7gPOaroAQ1C6eG63jc/edit
Tips & Resources for Board Game Designers
A big list of worker-placement mechanisms:
https://docs.google.com/document/d/1vlW2J66mjMo3xqGgEppn1lz3t7gPOaroAQ1C6eG63jc/edit
Games that disrupt the flow of play but somehow get away with it—a Twitter board game design discussion:
https://twitter.com/cardgamedesign1/status/1326311923789520899
Creating Kickstarter pledge levels that attract backers without overwhelming them:
https://boardgamedesigncourse.com/how-to-create-kickstarter-pledge-levels/
The value of being an active member of a board game design community (video)
Ways that game designers should think about “time”—beyond just game length (video)
How to request a quote from a board game manufacturer:
https://boardgamedesigncourse.com/how-to-get-a-board-game-quote-from-a-manufacturer/
Considerations when designing the math that underlies your game:
https://twitter.com/KevinWilson42/status/1323469064828846083
Important points to know if you want to be a professional board game designer (video)
Tips for using clearer language when writing rules:
A discussion on narrative in games and how games can be used to tell stories (video)
Introduction to the graphic design process for board games (video)
A deeper look at games that use a “qualifier” mechanic, where each player must pass a certain bar in order to win:
Pointers for finding the right reviewers for your game:
Introduction to using Datamerge to easily create cards:
Peggy Brown on the creative process and shutting out noise, pitching and defining opportunities, and more (audio):
How to get involved with virtual playtesting groups (video)
Notes on designing solo modes for board games (video):
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/
A thorough rulebook editing style guide:
Designing games with a strong focus on story and narrative (video)
What are megagames?
https://www.universityxp.com/blog/2020/10/22/what-are-megagames