Basics of escape-room design: narrative, puzzles, and more (video)

“this obviously doesn’t apply to every game but fun is always more important than balance. balance serves fun. balance is not, by itself, fun. it’s entirely possible to balance all the fun out of a game.”
— Calvin Wong
“Better to have playtested and crashed than never playtested at all.”
— Mandela Fernandez-Grandon

A whirlwind tour of the tabletop gaming industry and how it works (video)

Ideas vs. execution: which is more important in game design? (video)

Considering “game feel” throughout the game design process (video)

A quick overview of the basic types of board games that are out there (video)

Ways that games can be made more conscientiously: from sustainability and accessibility to representation and more (video)