Basics of escape-room design: narrative, puzzles, and more (video)
The mental and emotional hurdles of making your first board game:
https://boardgamegeek.com/thread/2523310/nobody-ever-talks-about-mentalemotional-aspect-mak
The basics of dexterity games:
https://dailyworkerplacement.com/2020/10/16/dexterity-games-a-closer-look/
What things make board games less accessible for new players? A Twitter board game design discussion:
https://twitter.com/alleycatgames/status/1315652730464198656
Notes on game designer intentionality: how to make the game do what you want it to do:
https://twitter.com/KevinWilson42/status/1314736784669126656
Pros and cons to self-publishing vs. working with a publisher:
https://stonemaiergames.com/self-publishing-vs-working-with-a-publisher-ks-lesson-275/
How to become a mass-market game inventor:
https://mojo-nation.com/richard-c-levy-ronald-o-weingartner-want-game-inventor/
Tips for designing highly thematic games: from starting theme-first, to making a game more thematic, to playtesting with thematic elements in mind, to integrating theme and mechanics, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/23/highly-thematic-games-with-omari-akil/
A thorough but succinct overview of what rulebooks should achieve, and how to write one effectively:
https://www.universityxp.com/blog/2020/10/1/what-makes-a-good-rule-book
