“What may seem like a fantastic idea in your head, whether it be simply an idea or a fully worked-out game, can turn out to be clunky, boring and simply not work when you get put it on paper. Prototyping fast and ultimately failing fast is therefore critical to successful game design.”
“One thing I’ve learned is that your game is never going to please every player; there will be some very vocal opponents that want you to create the game THEY want to play. While feedback is important, evaluate the feedback and see if what they are saying is true for all players, not just them.”
A small Kickstarter creator shares lessons learned across nearly half a dozen campaigns:
https://bagamesco.com/lessons-from-kickstarter-creators-fundamental-games/
The factors you should consider when setting up stretch goals for your Kickstarter:
https://stonemaiergames.com/how-to-choose-realistic-stretch-goals-for-your-board-game-kickstarter/
Quick answers to common questions from first-time Kickstarter creators:
When should I launch my Kickstarter?
What’s the best time to launch?
What should my funding goal be?
How do I build up interest for my game?
http://rockmanorgames.com/2020/09/18/running-your-1st-kickstarter-campaign-you-need-500-backers/
Tips for how to enter and win board game design contests (video):
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/14/entering-contests-with-marcus-ross/
Gamers share their favorite elements for improving rulebooks:
https://twitter.com/Boardgame_girl1/status/1305488932734410752
Fiddliness in game design (audio):
https://www.buzzsprout.com/48513/5282658-episode-64-fiddly-games
Suggestions for how to improve on some common wisdom about board game design:
https://twitter.com/belltowergames/status/1304774935152340994
The importance of self-care and how it can affect your work (audio):
https://www.boardgamedesignlab.com/self-care-and-dealing-with-designer-burnout-with-kirk-dennison/
Intrinsic motivation and its role in game design:
https://www.universityxp.com/blog/2020/9/10/what-is-intrinsic-motivation
A look at loss aversion and the role it can play in game design:
https://www.psychologyofgames.com/2020/09/podcast-63-loss-aversion-and-game-design/
