“What may seem like a fantastic idea in your head, whether it be simply an idea or a fully worked-out game, can turn out to be clunky, boring and simply not work when you get put it on paper. Prototyping fast and ultimately failing fast is therefore critical to successful game design.”
— Janice Turner
“One thing I’ve learned is that your game is never going to please every player; there will be some very vocal opponents that want you to create the game THEY want to play. While feedback is important, evaluate the feedback and see if what they are saying is true for all players, not just them.”
— Brian Lewis

Tips for how to enter and win board game design contests (video):

http://www.weirdgiraffegames.com/carla/wordpress/2020/09/14/entering-contests-with-marcus-ross/

“i believe great designers are curious. they want to learn. why did another game do it this way? what is that mechanic trying to evoke? is it successful? what would i change about it? if you can be curious, then no matter what game you work on, you’ll be successful.”
— Katie Chironis

Prolific game designer Reiner Knizia discusses the game design process, tips for creativity, industry trends, and more (video)

“Vomit your work on to paper and get it to the table. Play it.

It will be terrible, and you’ll be embarrassed. And then you’ll either be inspired to make the next iteration better, or decide this is not for you and give up.

Both (and the entire spectrum between) are 100% valid.”
— Eric Lang