The importance of self-care and how it can affect your work (audio):
https://www.boardgamedesignlab.com/self-care-and-dealing-with-designer-burnout-with-kirk-dennison/
Tips & Resources for Board Game Designers
The importance of self-care and how it can affect your work (audio):
https://www.boardgamedesignlab.com/self-care-and-dealing-with-designer-burnout-with-kirk-dennison/
Intrinsic motivation and its role in game design:
https://www.universityxp.com/blog/2020/9/10/what-is-intrinsic-motivation
“Vomit your work on to paper and get it to the table. Play it.
It will be terrible, and you’ll be embarrassed. And then you’ll either be inspired to make the next iteration better, or decide this is not for you and give up.
Both (and the entire spectrum between) are 100% valid.”
A look at loss aversion and the role it can play in game design:
https://www.psychologyofgames.com/2020/09/podcast-63-loss-aversion-and-game-design/
Three perspectives on how board games get made, from prolific publishers with different business models (video)
A quick exercise to help you find a player-friendly way of describing your game in marketing materials:
https://twitter.com/TerriblyBland/status/1303464609077231618
“Games are better if they hold up to competitive play, but they MUST hold up to non-competitive play. Don’t allow your game to drag on or fall apart if players don’t pursue victory as aggressively as you expected them to.”
“Don’t automatically conflate a game’s set-up variability with its replayability. After all, based on centuries of evidence, Go and Chess are the most replayable board games. Instead realize that a game’s replayability often results from the variability within its players.”
“Ideas are a dime a dozen & mean nothing if the work isn’t put in to actually make a game out of it.”
Tips for making board game content as a game designer:
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/07/designing-and-content-creation/
Lots of advice for pitching to publishers, plus answers to questions about playtesting and the game design process (video)
More tips for making the most of your game design time, whether you’re working solo or with a team:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/
see also: http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/
Designing games that use real-world economic principles:
How to let go in game design: identifying and eliminating bloat from your game (video)
Step-by-step instructions for how to relaunch a failed Kickstarter campaign:
Reminders for what to do when you’re ready to order a print run for your board game:
https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/
A wide-ranging conversation about the physicality of games: how game pieces feel, table presence, cost, functionality, and more:
“The Well-Tempered Theme”: A look into the ways in which a game’s theme and mechanics interact to affect the player’s experience (video):
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
Just like there are multiple paths to victory in a game, there are multiple ways to find success in this industry (audio):