“Vomit your work on to paper and get it to the table. Play it.
It will be terrible, and you’ll be embarrassed. And then you’ll either be inspired to make the next iteration better, or decide this is not for you and give up.
Both (and the entire spectrum between) are 100% valid.”
A look at loss aversion and the role it can play in game design:
https://www.psychologyofgames.com/2020/09/podcast-63-loss-aversion-and-game-design/
A quick exercise to help you find a player-friendly way of describing your game in marketing materials:
https://twitter.com/TerriblyBland/status/1303464609077231618
Tips for making board game content as a game designer:
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/07/designing-and-content-creation/
More tips for making the most of your game design time, whether you’re working solo or with a team:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/
see also: http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/
Reminders for what to do when you’re ready to order a print run for your board game:
https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
