Games are better if they hold up to competitive play, but they MUST hold up to non-competitive play. Don’t allow your game to drag on or fall apart if players don’t pursue victory as aggressively as you expected them to.
— Seth Jaffee
Don’t automatically conflate a game’s set-up variability with its replayability. After all, based on centuries of evidence, Go and Chess are the most replayable board games. Instead realize that a game’s replayability often results from the variability within its players.
— W. Eric Martin
Ideas are a dime a dozen & mean nothing if the work isn’t put in to actually make a game out of it.
— Jason Dinger
I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!
— Tanya Thompson, Hasbro's head of acquisition for games