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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
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theory
playtesting
prototyping
process
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licensing
publishing
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August 31, 2020 August 31, 2020/ Cardboard Edison

A wide-ranging conversation about the physicality of games: how game pieces feel, table presence, cost, functionality, and more:

http://www.weirdgiraffegames.com/carla/wordpress/2020/08/31/the-physicality-of-games-with-daniel-zayas/

August 31, 2020/ Cardboard Edison/
publishing, theory, industry

Cardboard Edison

August 29, 2020 August 29, 2020/ Cardboard Edison

“The Well-Tempered Theme”: A look into the ways in which a game’s theme and mechanics interact to affect the player’s experience (video):

https://www.twitch.tv/videos/717118192

August 29, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Tips for designing in a virtual world (audio):

http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world

August 28, 2020/ Cardboard Edison/
podcasts, playtesting, industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Just like there are multiple paths to victory in a game, there are multiple ways to find success in this industry (audio):

https://indieboardgamedesigners.com/ta-te-wu/

August 28, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

T.C. Petty III discusses board game development and how developers work with designers (video)

August 28, 2020/ Cardboard Edison/
industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Recommended games for designers to play—a Twitter game design discussion:

https://twitter.com/sumfatkid/status/1299065110569381888

August 28, 2020/ Cardboard Edison/
process

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison
“I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!”
— Tanya Thompson, Hasbro's head of acquisition for games
August 28, 2020/ Cardboard Edison/
licensing

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Playtesters share what gets them to sit down and play a prototype:

https://twitter.com/BreakMyGameG/status/1298260766039003140

August 27, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Pointers for identifying colonialist tropes in your games and coming up with alternatives:

http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/

August 27, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Lots of advice for working with board game reviewers:

http://www.weirdgiraffegames.com/carla/wordpress/2020/08/24/working-with-content-creators/

August 27, 2020/ Cardboard Edison/
industry

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Tips on how to make the most of your playtest (audio):

https://onboardgames.libsyn.com/obg-415-how-to-playtest

August 27, 2020/ Cardboard Edison/
podcasts, playtesting

Cardboard Edison

August 24, 2020 August 24, 2020/ Cardboard Edison
“People can only give feedback on the experience they had, not on the experience you’re trying to create.”
— Fertessa Alyse
August 24, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

August 22, 2020 August 22, 2020/ Cardboard Edison

A warning about the pitfalls of relying on flavor text:

https://twitter.com/tomandmary/status/1296956971648720898

August 22, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 22, 2020 August 22, 2020/ Cardboard Edison
“Rough and fresh is so much better than polished and done-a-million-times.”
— Eric Lang
August 22, 2020/ Cardboard Edison/
process

Cardboard Edison

August 21, 2020 August 21, 2020/ Cardboard Edison
“We don’t just need to pay attention to how mechanics work together but how they FEEL together.”
— Sarah Shipp
August 21, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 21, 2020 August 21, 2020/ Cardboard Edison

The role of player agency in creating a positive play experience:

https://www.universityxp.com/blog/2020/8/20/what-is-player-agency

August 21, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 21, 2020 August 21, 2020/ Cardboard Edison

Working with publishers, finding inspiration for game design at your table and much more (audio):

https://ninjavspirates.libsyn.com/who-what-why-s23e07-sit-cooper-sit-good-island

August 21, 2020/ Cardboard Edison/
podcasts, process, industry

Cardboard Edison

August 20, 2020 August 20, 2020/ Cardboard Edison

Tips on designing party games and also how to get your game out there (audio):

https://ninjavspirates.libsyn.com/who-what-why-s23e06-on-the-count-of-three-draw

August 20, 2020/ Cardboard Edison/
podcasts, theory, industry

Cardboard Edison

August 20, 2020 August 20, 2020/ Cardboard Edison

Discussion on the high and lows of the dice rolling mechanic (audio):

https://meeplenation.libsyn.com/0331-dice-rolling-games

August 20, 2020/ Cardboard Edison/
podcasts, theory

Cardboard Edison

August 19, 2020 August 19, 2020/ Cardboard Edison

How to start an online playtesting group:

https://www.dmrcreativegroup.com/post/how-to-start-an-online-game-design-group

Related: We’ve got a list of existing online playtest groups and when they meet:

https://cardboardedison.com/playtest-groups

August 19, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

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