A wide-ranging conversation about the physicality of games: how game pieces feel, table presence, cost, functionality, and more:
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
Pointers for identifying colonialist tropes in your games and coming up with alternatives:
http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/
Lots of advice for working with board game reviewers:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/24/working-with-content-creators/
The role of player agency in creating a positive play experience:
https://www.universityxp.com/blog/2020/8/20/what-is-player-agency
Working with publishers, finding inspiration for game design at your table and much more (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e07-sit-cooper-sit-good-island
Tips on designing party games and also how to get your game out there (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e06-on-the-count-of-three-draw
How to start an online playtesting group:
https://www.dmrcreativegroup.com/post/how-to-start-an-online-game-design-group
Related: We’ve got a list of existing online playtest groups and when they meet:
