“Very often your players make the same ‘mistakes’ over and over, and don’t follow the paved paths you laid out. You add more ‘signs’ in the form of icons, text size, placement, whatever - but they keep making that ‘mistake’. EMBRACE THE MISTAKE. If the players think your game should work a certain way, then make it work that way. Lean into it, rather than fight against it.”
Julio Nazario on the best places to find prototype components, programs for organizing your designs, game design contests, publisher information, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/17/rapid-game-making-with-julio-nazario/
The first advice any new board game designer should hear:
http://rockmanorgames.com/2020/08/13/advice-for-aspiring-game-designers-and-publishers/
Grant Rodiek discusses his experiences in self-publishing and licensing his games (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-122-grant-rodiak
Some different ways that wargames approach “sequences of play”—what happens on players’ turns—and how they affect the feel of the game:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/sequences-of-play
Gamers weigh in: What makes a game replayable?
https://twitter.com/MinimumPlayerCt/status/1293317716258910208
Tips for taking extraordinary photos of board games (video):
https://www.youtube.com/playlist?list=PL2YZA86vsX390VZ8QA2p0Lny3FIreebZ_
Considering why Monopoly’s folk rules exist, and what game designers can learn from that:
http://www.phantomknightgames.com/news/a-tale-of-two-monopolies/
How to make your game accommodate higher player counts:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/10/increasing-player-count/
Thoughts on how the board game industry—and the conventional wisdom about it—is changing:
https://brandonthegamedev.com/in-the-board-game-industry-the-rules-always-change/
