Considering why Monopoly’s folk rules exist, and what game designers can learn from that:
http://www.phantomknightgames.com/news/a-tale-of-two-monopolies/
Tips & Resources for Board Game Designers
Considering why Monopoly’s folk rules exist, and what game designers can learn from that:
http://www.phantomknightgames.com/news/a-tale-of-two-monopolies/
Notes on wargame creation from designer Brian Train: choosing a conflict to model, the design process, unconventional conflicts, and more:
How to make your game accommodate higher player counts:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/10/increasing-player-count/
Thoughts on how the board game industry—and the conventional wisdom about it—is changing:
https://brandonthegamedev.com/in-the-board-game-industry-the-rules-always-change/
Common and not-so-common supplies for making board game prototypes, and where to find them (video)
Tips for running a tabletop game Kickstarter campaign, directly from Kickstarter’s games team (video)
Suggested software for creating rulebooks—a BoardGameGeek designers forum discussion:
Board game developers: who they are, what they do, and how their role is evolving with the industry (audio):
Part 1: https://dicetowernews.libsyn.com/dice-tower-now-689-july-6-2020 (9:44-17:00)
Part 2: https://dicetowernews.libsyn.com/dice-tower-now-691-july-20-2020 (4:44-12:50)
Part 3: https://dicetowernews.libsyn.com/dice-tower-now-693-august-3-2020 (6:53-13:20)
“Ideas are great when they’re in your head, but you can’t really figure out just how much promise it has until you get it into a workable, playable prototype.”
Lots of pointers for requesting manufacturing quotes:
https://www.manokentgames.com/post/quotes-components-and-companies
Advanced scripting in Tabletop Simulator: how to create an automated setup button (video)
What are the most important things to keep in mind about prototypes? A Twitter board game designers discussion:
https://twitter.com/WhoWhatWhyCast/status/1290292176367357952
Swinginess 101: the basics of dice probabilities and how they change the feel of a die roll:
Six points for successfully pitching your game to a publisher in-person…
https://mrbossdesign.blogspot.com/2020/07/six-points-for-pitching-to-publishers.html
…and six points for pitching to a publisher virtually:
https://mrbossdesign.blogspot.com/2020/07/six-pointers-for-virtually-pitching-to.html
Tabletop industry veterans on how to design games, game design theory, where game design is headed, and what kinds of games people are making in 2020 (video)
Zev Shlasinger answers a whole lot of questions from board game designers: reaching out to publishers, pitching well, industry trends, working with IPs, solo modes, and lots more (audio):
https://virtualplaytesting.com/2020/07/q-and-a-with-zev-shlesinger-of-wizkids/
Finding the core of your game—Fertessa Alyse on thinking about what you want your game to be, knowing what to cut, working with playtesters, and more:
A nuanced answer to the question of whether you should make your prototype look nice:
How to publish your tabletop game, from how and where to pitch to publishers to self-publishing advice (video)
Are board game designers being asked to do too much? A Twitter game designers discussion: