Common and not-so-common supplies for making board game prototypes, and where to find them (video)
Board game developers: who they are, what they do, and how their role is evolving with the industry (audio):
Part 1: https://dicetowernews.libsyn.com/dice-tower-now-689-july-6-2020 (9:44-17:00)
Part 2: https://dicetowernews.libsyn.com/dice-tower-now-691-july-20-2020 (4:44-12:50)
Part 3: https://dicetowernews.libsyn.com/dice-tower-now-693-august-3-2020 (6:53-13:20)
Lots of pointers for requesting manufacturing quotes:
https://www.manokentgames.com/post/quotes-components-and-companies
What are the most important things to keep in mind about prototypes? A Twitter board game designers discussion:
https://twitter.com/WhoWhatWhyCast/status/1290292176367357952
Six points for successfully pitching your game to a publisher in-person…
https://mrbossdesign.blogspot.com/2020/07/six-points-for-pitching-to-publishers.html
…and six points for pitching to a publisher virtually:
https://mrbossdesign.blogspot.com/2020/07/six-pointers-for-virtually-pitching-to.html
Zev Shlasinger answers a whole lot of questions from board game designers: reaching out to publishers, pitching well, industry trends, working with IPs, solo modes, and lots more (audio):
https://virtualplaytesting.com/2020/07/q-and-a-with-zev-shlesinger-of-wizkids/
A pricing calculator for various pledge managers:
http://rockmanorgames.com/2020/07/29/pledge-manager-pricing-calculator/
What games are and how they work: an overview of concepts from the lusory attitude and the magic circle to flow and good-faith players:
https://boardgamegeek.com/blogpost/107121/what-lusory-attitude
