What three games should every designer play? A Twitter board game design discussion:
https://twitter.com/belltowergames/status/1286389802485587970
Tips & Resources for Board Game Designers
What three games should every designer play? A Twitter board game design discussion:
https://twitter.com/belltowergames/status/1286389802485587970
Cole and Drew Wehrle on their game design philosophy, the games market, “fun,” and more:
How to spend the first 48 hours after launching a Kickstarter campaign:
https://www.manokentgames.com/post/what-to-do-post-launch-kickstarting-the-easy-way
“Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.”
How to import game components into Tabletop Simulator (video)
Escape room puzzle design workshop (video)
How to manage a board game’s community on Kickstarter:
https://brandonthegamedev.com/how-to-manage-your-board-game-kickstarter-community/
One designer’s experience pitching to publishers over Zoom and Tabletop Simulator:
https://boardgamegeek.com/blogpost/104060/tabletop-simulator-zoom-game-design-and-pitching-p
The importance of having an established audience before you launch your Kickstarter campaign (audio):
“Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.”
“Watch for how players interact with the physical components of the prototype. Identifying the tactile experiences people find rewarding or engaging can help inspire new component designs.”
Board Game Brothas on creating a brand, networking and community-building, working in board games, and more:
https://www.backerkit.com/blog/rap-godz-omari-akil-interview
Richard Breese on designing worker placement games, co-designing, playtesting, and more:
https://www.diagonalmove.com/interview-richard-breese-key-series-creator-and-founder-of-rd-games/
Wood vs. plastic: comparing the price, consistency, flexibility, and environmental impact of different board game token materials:
https://stonemaiergames.com/wood-vs-plastic-the-facts-about-custom-tokens/
“The most important skill for boardgame developers is communication — more important than design chops, math, research, or games knowledge. None of those matter if you can’t tell the publishers and designer WHY a change is necessary or align on product vision.”
How simultaneous decision-making and bluffing give players the illusion of control:
Storytelling mechanics: how various games incentivize players to tell stories:
“By far the best playtesting advice I’ve ever learned is to make your 1st priority creating a safe space for your testers. No one’s going to test your game or give you honest feedback if they don’t feel safe & welcome. Make sure they know their voices matter & that you value them.”
Essential board game pieces for use in Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=2163372496
4 lessons from the Exit games for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-exit-games-for-aspiring-board-game-designers/