“Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.”
How to manage a board game’s community on Kickstarter:
https://brandonthegamedev.com/how-to-manage-your-board-game-kickstarter-community/
One designer’s experience pitching to publishers over Zoom and Tabletop Simulator:
https://boardgamegeek.com/blogpost/104060/tabletop-simulator-zoom-game-design-and-pitching-p
Board Game Brothas on creating a brand, networking and community-building, working in board games, and more:
https://www.backerkit.com/blog/rap-godz-omari-akil-interview
Richard Breese on designing worker placement games, co-designing, playtesting, and more:
https://www.diagonalmove.com/interview-richard-breese-key-series-creator-and-founder-of-rd-games/
Wood vs. plastic: comparing the price, consistency, flexibility, and environmental impact of different board game token materials:
https://stonemaiergames.com/wood-vs-plastic-the-facts-about-custom-tokens/
Essential board game pieces for use in Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=2163372496
4 lessons from the Exit games for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-exit-games-for-aspiring-board-game-designers/
When and how to pursue a new direction with a game design:
https://brandonthegamedev.com/how-to-know-when-to-pivot-on-your-board-game-design/
