Some of the many ways that games can make players feel great:
The basics of getting a cost estimate for producing your game:
https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-manufacturing/
How much should you spend on advertising for a board game Kickstarter?
https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-advertising/
Basics of market research for board game makers:
https://brandonthegamedev.com/how-to-find-an-audience-for-your-board-game-make-them-happy/
Matthew Dunstan on co-designing, making story-driven games, creating expansions, and more:
https://www.diagonalmove.com/interview-matthew-dunstan-designer-of-monumental/
“Take ideas that you’ve developed over the years playing other games, and then put those ideas into a new way of playing something old, or a new way of playing a familiar concept. In doing so, you can develop a new game that hopefully many people around the world will enjoy.”
The basics of how to create a board game—clips from a panel discussion with industry figures:
https://blog.mindresearch.org/blog/how-to-create-a-board-game
Lots of great content for those in the publishing field (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-120-connor-alexander
Wargame designer Hermann Luttmann offers advice for new designers:
https://www.diagonalmove.com/so-you-want-to-design-a-board-game/
