Pointers for communicating your board game’s rules effectively (video)
Why do so many games have five resources?
https://compoundinterests.net/blog/why-do-so-many-games-have-five-resources
“If you are going to be designing a game, you need to be the biggest champion for that game. If you can’t sit there for three years and talk about this game and talk about how much you love this game and how great this game is, then no one else is going to get excited about that game.”
Some thoughts to help you find the motivation to get started turning your idea for a game into reality:
https://brandonthegamedev.com/how-to-turn-your-ideas-into-reality/
A comparison of Tabletop Simulator and Tabletopia, with pros and cons for playtesting on each:
https://firsttakesomedice.blogspot.com/2020/04/prototyping-and-testing-virtually.html
A short reminder about the importance of doing your due diligence before launching a product:
https://twitter.com/GTGChristopher/status/1254973305154609153
Lots of tips for working on multiple game ideas at once:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/28/working-on-multiple-games-at-once/
A walkthrough of how to create a digital version of your game in Tabletop Simulator (video)
related: an intro to Tabletop Simulator in bite-size chunks:
https://www.youtube.com/watch?v=SwxPE5V-nRA&list=PLvtozZoCmlvKL97oudPfVfcf_PGPOvDHx
Tips for working well with a co-designer, making time for game design, and staying positive:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/
