A thorough response to a common question from new board game designers: Will someone steal my idea? (video)
An in-depth comparison of three crowdfunding campaign pledge managers:
http://rockmanorgames.com/2020/04/22/the-tale-of-3-pledge-managers/
Tricks to make the most of your game design time:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/
How thinking outside the box can lead to success (audio)
https://indieboardgamedesigners.com/juliana-moreno-patel-and-ariel-ruben/
Advice, lessons learned and predictions from a longtime industry professional (audio)
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-115-mike-selinker
Return-on-investment figures for a recent board game Kickstarter:
https://rockmanorgames.com/2020/04/14/advertising-your-kickstarter-post-mortem-lawyer-up/
The importance of early blind playtesting (audio)
https://www.boardgamedesignlab.com/the-secret-sauce-of-game-design-with-peter-c-hayward/
Tips for working with a co-designer:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/11/tips-for-working-with-a-codesigner/
“For that first prototype, always make the simplest game that you can. And similarly, get your super-simple version prototyped and playtested as quickly as possible. If you have a clunker, you want to find out as quickly as possible and stop wasting time on it. And if you have something that works well, you can find out what direction it needs to move in, in order to find the fun.”
When are gameplay examples needed in a rulebook? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2403357/examples-board-games-instructions
Thoughts on how to make solo games more convenient to play:
https://www.bgdf.com/forum/game-creation/design-theory/how-make-solo-games-more-convenient-play
